Does bodycam go as far to include realism in its balancing?
For example snipers being able to kill if hitting at the waist up or having travel time so you have to shoot ahead. Another example is like how a shotgun has a lot more range than in most video games.
I'd imagine no because balancing that way could make guns pretty busted or even not very good in some cases but I'm just curious.
Posted Sep 1, 2026, 4:38 PM UTC
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