N26 Rogue Docs
How necessary is the Rogue Doc in N26? I'm setting up my Orlock gang for the next campaign now, so I can get ahead on the modeling/painting for my new guys (like a Wrecker with a 2H hammer and a Harpoon Launcher dude). I'm debating between the Rogue Doc (90c) vs a Medic ganger w/pistol(45c) + mesh armor for my arms master.
For context in my current n17/18/23 campaign, I've lost 8 gangers/hangers on to permanent death. 3 through failing to fix critical injuries (and counting!). Which really sucks constantly being 2-4 fighters down, especially vs delaque with a gambling den.
Have yall seen that the medicate skill is worth having in play? Is it worth keeping the Doc off the board? How worried should I be for the Rogue Doc to get 66'd game 1 (rolling hot cuts both ways)?
Posted Sep 1, 2026, 4:41 PM UTC