Endgame Rebalance: Invention
Some of the biggest complaints since Invention was released years ago were the Gambling money sink aspect of Gizmos. Depending on your level, gizmos can take anywhere from a lucky single gizmo to upwards of hundreds to get the combination you want, and that costs materials to manufacture, and then to actually fill.
Even with the release of Archaeology in 2020, the Ancient Invention update did little to help this situation, and as more items are dropped and more materials added, the ever growing issue remains untouched.
How to fix it:
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Perk slots. Rather than a random chance of a perk, now gizmos hold a specific perk in them. The quality of the park depends on your level and your gizmo shell, with ancient gizmo shells able to give higher ranked perks.
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Component recycling. Depending on your invention level, the amount of components you need to make a perk changes, as excess components are "recycled". Say you want Wise 3 at level 5 Invention. It would cost you 60 Ethereal components. At 30 Invention, you could get a benefit that gives a 25% reduction in perk costs. At 60 Invention that cost could go down to 40% or 36 components. At 95 Invention with Ancient Gizmo shells, that same amount now gets you Wise 4, while at 120 Invention, the amount now goes down to 25 as you get a further reduction to 55% reduction in Ancient Gizmo and 75% in regular.
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Focused disassembly. You can disassemble in two ways, randomly, to get a small amount of experience per item, or focused, where you get a set amount of components equal to the non-junk percentage, rounded up, but far less experience (10%). This would make farming specific components easier in order to make specific items. Meanwhile, the rare components would remain as is to preserve their rarity.
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Crafting component packs. A lot of players have a surplus of components when they have what they want for their gizmos, items etc. Packaging up their components in component packs allows them to sell the packs to other players as a way of both generating a market similar to ancient components, and also providing a viable crafting method.
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Crafting machines for the Player owned House. The issue Leagues has discovered is that half the skill is locked inside the Invention Guild, when the Construction update has provided an excellent means of addition and utility. By using high level wooden frames, metal bars and invention components, you can build your own invention machines and generators in the comfort of your own home, turning your back yard into your very own factory. This also gives a high level construction method, whereas the Invention guilds machines are prebuilt.
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Elite skill --> Elite Gear. The idea of augmentation is to make your gear better, but what if you used invention to craft even better gear. Instead of crafting Masterwork weapons, you can use Invention to craft Elite Weapons, using the methods introduced with masterwork to craft powerful divine energy infused weapons that uniquely are already augmented.
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Finally, the migration of the Cresbot to main game. For those who don't have the bot in Leagues, this little guy can hold 20 gizmos, and while you hold an augmented item, has all the stored perks active at once. While the Leagues version's double rank feature is too strong for main game, it is nevertheless a nice endgame reward for Invention to craft.
Posted Sep 1, 2026, 4:42 PM UTC