Proposals for changes to the outdated content of summoning

Suggestion

Removing Spirit Points and reworking the icon's function

The spirit point must be removed. The summon icon remains, but with new functions:

  • The cyan bar now only represents the available Special Attack points for the scrolls.
  • If there are enough points to activate a scroll, the icon takes on a brighter color. Otherwise, the icon will darken.
  • If the special move has a cooldown, or an automatic cast time rate is defined, a cooldown is displayed on the icon (similar to an ability in CD).
  • You can still change the default function of the left-click in the icon ("Renew familiar", "Take BoB", "Attack", "Cast special move", "Follower details"...)

In this way, the information about whether or not a special move is available, becomes simple and intuitive without cluttering the screen too much

Pig tier system

The Spirit Pig features a tier system where familiars improve as you level up. The intention is to expand this mechanic to other familiars while updating their effects. For the tier system to work, the following conditions must first be met:

  • The familiar's function needs to have synergy with its special move. That is, a skiller familiar would not have a combat special move. There also wouldn't be situations like the Wolpertinger, which has various disjointed buffs that are irrelevant to its level.
  • There are familiars who are direct updates of others. Thus, to avoid redundancy when increasing the tier of lower-level summons, familiars that previously performed the same function will now operate differently within their niche.

The tier system

  • For every 10 summoning levels, the familiar's tier increases by one.
  • The summoned familiar starts at a minimum tier based on the Summoning requirement to summon it.
  • As the tier increases, the duration, combat level, and values ​​related to the summon's effects or buffs also increase.

Using the hunter level boost from Hunter's familiars as an example:

Hunter familiarlevel reqBoost at level 50-59Boost at level 60-69Boost at level 70-79Boost at level 80-89Boost at level 90-99Boost at level +100
Spirit graahk575678910
Spirit kyatt575678910
Spirit larupia575678910
Arctic bear71////78910

If summoned at the same level, they will have the same tier, and therefore, their buffs and duration are equivalent. To avoid redundancy, each one will have their own Hunter-related niche. Example:

SummonPassiveextra abilitySpecial move
Arctic bearInvisible Hunter levels boost . Counts as 2 pieces of Polar camo gearTeleport to Trollweiss Hunter Area.Apex predator (Artic)¹
Spirit larupiaInvisible Hunter levels boost . Counts as 2 pieces of Jungle camo gearTeleport to Feldip Hunter areaapex predator (Jungle)²
Spirit kyattInvisible Hunter levels boost . Counts as 2 pieces of Woodland camo gearTeleport to  Piscatoris Hunter areaapex predator (woodland)³
Spirit graahkInvisible Hunter levels boost . Counts as 2 pieces of Desert camo gear Teleport to desert hunter areasApex predator (desert) ⁴
  1. Apex predator (Artic): It will hunt an animal from the area, acting as a Protean trap. Capture rate 50% faster in Trollweiss Hunter Area.
  2. apex predator (Jungle): It will hunt an animal from the area, acting as a Protean trap. Capture rate 50% faster in Feldip Hunter area
  3. apex predator (woodland): It will hunt an animal from the area, acting as a Protean trap. Capture rate 50% faster in Piscatoris Hunter area
  4. apex predator (desert): It will hunt an animal from the area, acting as a Protean trap. Capture rate 50% faster in desert

So, despite sharing the same function, each one will be the best choice for its respective area. This would also prevent breaking immersion—such as taking a Polar Bear to hunt in the desert just because it offers a stronger buff.

More examples

Fishing

Similar to Hunter, fishing familiars will increase their buff with the tier and perform better in their own fishing expertise:

FamiliarPassiveextra ability
Granite crabInvisible Fishing levels boost, Acts as a fishing rodChance to collect an extra fish (obtained by fishing rod) when fishing. You receive the xp
IbisInvisible Fishing levels boost, Acts as a harpoonChance to collect an extra fish (obtained by harpoon ) when fishing. You receive the xp
Granite lobsterInvisible Fishing levels boost, Acts as a fishing netChance to collect an extra fish (obtained by fishing net) when fishing. You receive the xp

The three of them share the same type of special move:

  • Special move (Shoal Siege): increases the duration of the fish shoal /prevents it from moving.

Runecraft

By having the Abyssal Parasite store more essence as its tier increases, there is more freedom to work on other areas of Runecraft training. See:

FamiliarPassiveextra abilitySpecial move
Abyssal parasiteStores Essence (increase capacity with the tier)Teleport to a Rune Essence mineAbyssal Storage¹
Abyssal lurkerIncreases your chance of siphoning successfully within the RunespanTeleport to an active runesphere  while in RunespanAbysaal Syphon²
Abyssal titanStores a large amount of Essence (increase capacity with tier)Teleport to the abyss (to the center if Nexus Mod is enabled)Abyssal Constitution³

Special Moves:

  1. Abyssal Storage: Sends all essences in your possession to the bank.
  2. Abysaal Syphon: Chip off a creature from the Renespan, generating rune essences and a node of the same element as the creature.
  3. Abyssal Constitution: Temporary buff. Chance to save essence when crafting runes or imbuing a staff. The chance doubles when activating the special move from within the Abyss.

Thus, the first Runecrafting familiar (Abyssal Parasite) will focus on mining/collect essence and taking it to the bank or altar (at low-mid game).

As a late-game summon—a stage where the player is generally less dependent on mining essence to acquire it—the Abyssal Titan will focus on the efficiency of transporting essence to the altar.

To ensure the Abyssal Lurker does not become redundant, it will focus on increasing efficiency when training in Runespan.

Random combat ones

Some random familiars reworked to function with specific combat niches.

FamiliarPassiveextra abilitySpecial move
Spirit scorpion Increases the chance of weapon poison being applied to the player's targetOption to apply Weapon poison to your weaponVenom Shot¹
Spirit jellyThe attacks reduce the target's armorDissolve²
Vampyre bat Heals the player for % of familiar damageVampyre Touch³
bloated leechPay a % of hp. Restores reduced stats and cures poisonBlood Drain⁴

Special moves:

  1. Venom Shot 100% chance your weapon will inflict poison on your next attack. Poison damage increases with tier.
  2. Dissolve Multiple successive attacks
  3. Vampyre Touch The player receives a temporary buff similar to Vampyrism that stacks with it.
  4. Blood Drain It works like Freedom, but costs HP.

Evolution

Some categories of summoned familiars, such as minotaurs, would undergo a visual change when leveling the tier. For example, a Bronze Minotaur becomes an Iron Minotaur

Still on the subject of minotaurs: if we expand this one to serve as the primary melee summon, we can create three other categories (for magic, range, and necromancy). Continuing with the theme of the Stronghold of Security dungeon, these three categories can be represented by:

  • Catablepon: The magical creature from dungeon based on the Catoblepas (a buffalo-like creature with a fatal breath). Its base components come from Runecrafting, and its evolution is based on the armor tier progression from the Elemental Workshop quests series.
  • Wood crawler: Based on the Flesh Crawler (and the Bulbous Crawler). They are wood-like insects that attack with range. The base component for the pouch comes from fletching. Their evolution is based on the wood tier.
  • Ankou: Unlike the dungeon version, it attacks with Necro.The base component of the pouch is obtained through rituals. In folklore, Ankou is usually depicted with a scythe. So the evolution is based on the metal of the scythe.

The following table shows a sample of the evolution up to tier 50.

TierMeleeMagicRangeNecro
1-9Bronze minotaurElemental CatableponEvergreen crawlersBronze scythe Ankou
10-19Iron minotaurMind CatableponOak crawlersIron sickle Ankou
20-29Steel minotaurEarth CatableponWillow crawlersSteel scythe Ankou
30-39Mithril minotaurBody CatableponTeak crawlersMithril sickle Ankou
40-49Adamant minotaurCosmic CatableponMaple crawlersAdamant scythe Ankou
50-59Rune minotaurChaos CatableponArcadia crawlersRune scythe Ankou

What would be the purpose of these familiars?

They would be available right from the early levels, serving as an inexpensive option that adapts to the player's training progression all the way to the late game. Instead of bosses, they would be suitable for combat training and Slayer tasks.

FamiliarPassiveSpecial move
MinotaurIncrease melee damage and xpAoE damage and generates Bloodlust
CatableponIcrease magic damage and xpAoE damage and debuff
crawlersIncrease range damage and xpAoE damage and heal the player
AnkouIncrease necro damage and xpAoE damage and generates souls stack

Posted Sep 2, 2026, 12:38 PM UTC

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