r/HsinCult•
not-westurd

hsin kit

Leaks

CORE IDENTITY

  • Element: Electro.
  • Damage Type: Resonance Skill DMG (all major attacks and Ults scale as this).
  • Role (Dual-Stance DPS): She completely replaces her moveset mid-combat. Phase 1 is a base setup state. Phase 2 unlocks entirely new attack animations, the ability to walk on water/air, and replaces her Ultimate with a massive nuke.

THE 2 PHASES (FORTE CYCLE)

  • Phase 1 (Base): Build 100 Forte gauge. Hold Basic Attack to cast a heavy strike and unlock Ult 1. (Utility: Using Skill out of combat turns her into a Fox to heal 2% HP/s and drop aggro).
  • Phase 2 (Enhanced): Build 300 Forte gauge. Casting Skill buffs all attacks for 13s. Hold Basic Attack to consume gauge and unlock Ult 2.

THE 2 ULTIMATES

  • Ult 1 (Stance Shift): Shifts into Phase 2. Gives 45 seconds of off-field coordinated Electro attacks whenever teammates deal damage (max 1/sec).
  • Ult 2 (Finisher): Drops a massive Electro nuke and reverts her back to Phase 1.

THE 2 TEAM PLAYSTYLES & OUTRO SKILLS

  • Quick-Swap Mode: Designed for high-APM teams. Enhances Intro Skills and provides a stacking partywide Final DMG buff. Outro Skill: Next character gets 20% All DMG Deepen for 30s (universal buff for any element).
  • Debuff Mode: Designed for hypercarry setups. Teammates apply stacks to the enemy; Xin detonates them with her Skill for massive damage. Outro Skill: Next character gets 20% Electro DMG Deepen for 20s (strictly for Electro teammates).

SEQUENCE NODES (S1-S6)

  • S1: 60% DMG reduction and anti-interrupt during Phase 2.
  • S2: Heavy Attacks deal +60% DMG. Instantly fills Phase 1 Forte when entering battle.
  • S3: Ult 2 deals +70% DMG and gains massive Crit/Detonation buffs.
  • S4: Triggering mode mechanics gives the team 20% All-Attribute DMG for 30s.
  • S5: Cheat Death (Revives with 100% HP and 1s invincibility; 10m CD).
  • S6: Skills deal +40% DMG and ignore 20% of enemy DEF.

EXPLORATION (FOX TRANSFORMATION)

  • Sentinel Manifestation: Transforms into the Heart Moon Fox, continuously consuming a resource gauge to move. Can be cast mid-air.
  • All-Terrain Movement: Runs seamlessly across water surfaces and transitions into continuous mid-air walking when moving off cliffs or edges.
  • Enhanced Jumping: On ground, hold Jump to leap directly into mid-air movement. While mid-air, tap Jump to ascend, hold Jump to leap forward, or hold backward to descend.
  • Cancel Conditions: Ends if cast again, taking damage, swapping characters, running out of gauge, or using gadgets.

Posted Sep 5, 2026, 10:14 PM UTC

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