A sprite 3D renders in the wrong order even with a render priority of -1
So, I imported a blender render and added a sprite3D to my game (miku right there) but she sometimes render over the 3d Model. I already had similar problem, modifying the render priority of the sprite to -1 was enough, but now, no matter how much I tweek it, nothing happens. Any clue on how to solve this rendering bug ?
Posted Sep 6, 2026, 3:18 AM UTC
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