The free demo of my factory game Bottlecappers is out
https://www.youtube.com/watch?v=OSJMSJLnKMk
Hi there. Three weeks ago I posted about Bottlecappers and asked you how much a factory game should hand the player in the first 15 minutes. The demo is out now, free, and a good part of what's in it comes from that conversation and from the testers who followed.
The building side: every run starts with a single production line of one material. Producing caps fills an unlock meter, and each threshold gives you a choice. push your current chain to a higher processing level, or open a whole new material. Composites sit at the top and need both component chains running. The factory you end up with is a record of the decisions you made under pressure.
The pressure comes from the investor who funded your plant: one KPI, reviewed every quarter, thresholds that keep rising. The demo is a complete winnable run with one of them.
Four testers played it over the last two weeks and got stuck in four different ways, every one of them a thing I'd stopped being able to see. I've spent that time rewriting the tutorial and making the game explain itself. If you get stuck anyway, tell me,that's exactly what I need to know now.
Transparency note: the game is written in Italian and localized into ten more languages with AI assistance, with human review ongoing. All design, writing and art direction are human made, with freelance artists on portraits and UI.
Posted Sep 10, 2026, 7:11 PM UTC