Arcade stick users, what's your layout?
I wanted some help figuring out a decent layout, I see pros using both QS and motion inputs when needed but it's hard because of the tag button.
If the input reader was fixed I'd stick with just using motion but I've missed DP so much I need QS as an option. I really don't want to use all 8 buttons but I might have to because the Tag button is a thing. No other games requires all 8 I usually stick to 6 or 4 when I can but I'll adapt if I must
My layout:
L M U x A H T x
x is for non-binded buttons
In a perfect world I'd be able to use A as the Tag button by holding it like in other games, not sure why it's not a thing in this one. Then I'd be able to put QS where T is
Posted Sep 11, 2026, 3:25 PM UTC
240