r/wow•
deifnalo

An idea to address the tank shortage

:flairDiscussion: Discussion

You may not like it, but I'm sharing this because I don't think I've seen it mentioned anywhere, so at least it's something different?

My point is: design raids with 4 tanks in mind. Instead of thinking of a raid as a group of 2 tanks, 4 healers, and the rest DPS, think of it as four parties.

For bosses like “Council”, it makes sense. For bosses that are a single enemy, there could be add phases, or maybe the boss could use tank busters so frequently that having 4 tanks is necessary. I’m also thinking about things like Opulence in Battle of Dazar’alor, where you move through different areas, or something like Raszageth where you need people on the platforms, etc. I’m sure that whoever actually has to design this could come up with more and better ideas.

In any case, this could help more people get used to tanking, or even make someone decide to play tank for a whole season without having to switch if they want to raid.

Anyway, just an idea. Maybe you don’t need every boss in a raid to work this way, but at least a good number of them. Enough to make it worthwhile to craft tank gear, choose tank loot, etc.

Posted Sep 12, 2026, 2:20 AM UTC

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