Michael's Grab Needs Tweaking
So, I have over 50 hours in the game and I mainly play Myers. I have already noticed this while playing him but only became more evident while playing civilian.
Michael's grab is WAY off. And here's why I think so:
-Michael Shape Jumps;
-Michael finds a running civilian;
-Michael Reality Tear's next to civilian;
-Michael grabs civilian (no stalk level);
-Michael executes civilian
I am already aware of possible arguments against this so,
Yes, I know that pocket knives are a thing;
Yes, I know that shoving is a thing;
Yes, I know that flashlights are a thing;
Yes, I know that bloodthirsty tier 3 axe spam combo is a thing;
But here's what makes more sense to me in terms of mechanics:
Stalk level should define the level of how strong the civilian struggle is. If you grab a civilian with 0 stalk level to them, it should be very easy for a civilian to struggle out of your grab, and stalk 3 should make it very difficult (adjusting to your bloodthirsty tier)
Pocket knives should be a tool of last resort, not the ONLY option to flee.
Side note: this is NOT in relation to the NPC, only players.
What are your opinions on this?
Posted Sep 12, 2026, 2:20 AM UTC