License agreement advice

Hi, I am a developer for a company id like to create, however ive never embarked down this path and thus i know nothing about license agreements. Ive drawn up what i think is a license agreement but im curious if anyone can offer refinements, advice, what can be included, if the whole thing needs restructuring, etc. Any and all advice towards the creation of a franchise would be immensely appreciated. This would be in regards towards business law corporate law and LLC laws.

If any content is unapproved, could a mod contact me with what needs to be rewritten so this post is acceptable by the legaladvice reddit forum?

Location: Delaware

# RUNEGATE COMMUNITY & DEVELOPER COVENANT

# Copyright (C) 2026 Gamers Pantheon LLC & The RUNEGATE Creator Community

# All Rights Reserved.

# ==============================================================================

# SECTION 1: CUSTODIAL REVENUE & THE 50/50 GUARANTEE

# ==============================================================================

# 1.1 Non-Profit Platform Custodianship

# Gamers Pantheon LLC operates solely as the platform custodian, server host, and

# legal shield for the RUNEGATE ecosystem. Direct operational expenses (hosting,

# transaction fees) and a transparent, capped expansion reserve shall be deducted

# first. Gamers Pantheon LLC shall take no corporate dividends or profit extractions.

# 1.2 Profit Allocation (50/50 Community & Defense Split)

# 100% of remaining Net Revenue shall be split into two dedicated pools:

# a) The Modder Fund (50%): Distributed directly to creators based on transparent,

# publicly auditable community engagement and module usage metrics.

# b) Emergency Legal War Chest (50%): A segregated, non-extraction defense fund

# reserved strictly for enforcing copyrights, defending against IP claims, and

# shielding the platform and its creators.

# 1.3 Stagnant War Chest Spillover

# A baseline retention cap shall be established for the Legal War Chest. If the

# fund reaches its cap and remains unutilized for four consecutive quarters,

# stagnant funds above the cap automatically spill over at the quarter's close:

# - 70% redistributed into the Modder Fund for immediate creator payouts.

# - 30% reallocated to the Platform Expansion Fund for engine development.

# ==============================================================================

# SECTION 2: INTELLECTUAL PROPERTY & CREATOR PORTABILITY

# ==============================================================================

# 2.1 Asset Ownership ("What's Yours is Yours")

# Contributors retain 100% copyright over all original standalone assets (3D models,

# audio, code libraries, textures, text). Creators may export, reuse, or sell their

# standalone assets outside RUNEGATE without owing royalties, provided external

# projects do not utilize RUNEGATE IP.

# 2.2 Shared Universe Integration ("The Gameplay Glue")

# To maintain continuity and stability across the shared universe, the assembled

# Module—including its RUNEGATE lore links, mechanical balancing, and ecosystem

# integration—remains within the platform. Publication grants Gamers Pantheon LLC

# a perpetual license to distribute and maintain the Module within the ecosystem.

# 2.3 Defensive Representation

# Publishing a Module grants Gamers Pantheon LLC centralized authority to issue DMCA

# takedowns and pursue legal action against outside third parties who attempt to steal,

# scrape, or monetize creator works without authorization.

# ==============================================================================

# SECTION 3: ECOSYSTEM ARCHITECTURE (MODULES VS. PLUGINS)

# ==============================================================================

# 3.1 Modules (Official Ecosystem IP)

# Modules encompass all playable content, campaigns, and asset packs using RUNEGATE

# lore or core mechanics.

# a) Modules are vetted, hosted, and distributed via official platform infrastructure.

# b) Modules are fully eligible for Modder Fund revenue sharing.

# c) Modules must NEVER contain unauthorized third-party intellectual property.

# 3.2 Plugins (User-End & Client Modifications)

# Plugins are user-generated scripts, local file modifications, or asset packs loaded

# independently by end-users or second-party server hosts.

# a) Gamers Pantheon does not host, index, sell, or distribute Plugins.

# b) Execution is restricted to local single-player or second-party servers.

# c) Liability Notice: End-users and second-party server hosts assume 100% legal

# and financial liability for any third-party IP infringement in Plugins.

# ==============================================================================

# SECTION 4: GOVERNANCE & AUDITING

# ==============================================================================

# 4.1 Transparency & Notice

# Modder Fund payout metrics and Legal War Chest balances shall remain transparent

# to publishing contributors. Material changes to allocation metrics require a

# 30-day notice and community review period.

# ==============================================================================

# SECTION 5: LEGAL INTEGRITY & GOVERNING TERMS

# ==============================================================================

# 5.1 Standalone Assets vs. Derivative Systems

# For the purposes of Section 2.1, "Standalone Assets" shall mean un-integrated 3D

# meshes, textures, audio files, and standalone code blocks. "Derivative Systems"

# shall mean assembled Modules, RUNEGATE lore bindings, and engine-level mechanics.

# Standalone Assets remain the exclusive property of the creator; Derivative Systems

Posted Sep 12, 2026, 2:30 AM UTC · locked

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