r/3Dmodeling•
Tonyarcst

How do you handle the same edit across an entire texture set?

Questions & Discussion

I keep running into situations where I need to make the exact same change across Base Color, Normal, Roughness, AO and other maps.
For example, when a UV island changes position or I need to move, rotate or scale a specific textured part of an asset.
Doing the same thing map by map gets tedious pretty quickly.
How do you usually handle this in your workflow? Photoshop, Substance, Blender, something else?
And would synchronized editing - selecting or transforming an area once and having the same operation applied across the whole texture set - actually be useful to you?
Curious how people solve this in production.

Posted Sep 12, 2026, 8:36 AM UTC

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