Gameplay recordings - Terranigma PC port
I'm decompiling Terranigma and building a PC port from it. It's in the final stretch, mostly playtesting now and fixing the last things. I'm aiming for a mostly stable version by the end of the year, and I think that's very realistic. Background here: https://diemilchgebendekuh.de/terranigma-decompilation/
Why recordings help: a Mesen movie is just the button presses. I can replay the exact same inputs through my engine and lay it frame by frame against the original, same frame, same position, same state. Wherever the two drift apart, I know exactly which mechanic still has a problem and at which frame. The more playthroughs, the more mechanics get covered and I don't have time to keep replaying the game myself currently :(
What you need
The Japanese ROM - Tenchi Souzou (Japan).sfc. The port is built on the Japanese one. Please dump it from your own cartridge, use only a ROM you legally own.
Emulator: Mesen 2 (get it here).
How to record
- Load Tenchi Souzou (Japan) in Mesen.
Tools → Movies → Record, pick a filename.- First session: choose "Record from power on." The game reboots and starts recording.
- Play. To stop: end the recording, then save an emulator savestate.
- Next session: load that emulator savestate, then
Recordagain with "Record from current state."
Three rules, each one breaks the recording
- Never use the game's in-game save to continue. Using save points in-game is fine as gameplay, but to resume playing you must load an emulator savestate, only ever that.
- Never use rewind. It tears the input track apart and the whole recording becomes worthless.
- No idling. Don't leave it recording for two hours while you cook dinner. Stop the recording and continue later.
Naming
Please keep one name across all your parts and just number them:
YourName_Part1.mmo, YourName_Part2.mmo, … and the last one YourName_FinalPart.mmo, so I can see the order and know where the run ends.
What's most useful
- A complete, gapless run. Including the grinding, if you level up off-camera, there's a hole in the chain. Some bugs (flags set in the wrong order) only show up across a whole playthrough.
- Combat: every technique, every ring, every spell. Tip a lot of people miss: Magirocks are refunded once you actually cast the spell, so buy and use rings freely.
- Side content: the town development quests, not just the main story. (Main story alone still helps a lot.)
- Let yourself get hit so status effects trigger.
- Talk to lots of NPCs, and pick different answers where there's a choice.
- Menu: buy things; delete an item, a weapon, an armor. Cast spells both from the menu and from the quick slot (magic box on X).
- ...
Think of it as playtesting, the more mechanics you touch, the more I'm able to fix stuff.
Sending it
Mesen writes a single .mmo file. It's only the input track: roughly 300 KB per hour of play, not a video.
- Discord: DieMilchgebendeKuh
- Mail: diemilchgebendekuh@outlook.com
This would be a huge help and would genuinely speed up finishing the port. Thank you.
Best regards,
DieMilchgebendeKuh
Posted Sep 12, 2026, 8:41 AM UTC