Curious matchup: Mayans vs Saxons
A matchup I'm curious about (as Mayans)
With this expansion:
infantry bonus vs shock infantry increased (longswords +4 => +6, champions +6 => +8)
> Presumably a buff for all civs to have an answer vs the new Varangian Guard
Saxon eco, unit spam, and defense seems crazy
> 35f 10s per camp/mill
> -5% foot unit discount per tc/castle
> towers, castle firing double base arrows from castle age onwards
Anti-archer but NOT shock infantry UU
> Hearth Troop has 4 base pierce armour
> All infantry +1/1 armour per 15 nearby infantry in imp
Solid anti-eagle, anti-archer options all game. If I were Saxons, I'd feel really comfortable going for a skirm + tower defense (if need be), then just spam any infantry in imp. Honestly just THS alone would suffice I feel. Cheap and so easy to mass, solid armour, do even better vs eagles now, seems like a nightmare.
Even in an archer vs archer war, the Saxon archers can keep up in discounted cost throughout the game; mine are only about 5% cheaper than his each age.
It reminds me of an even more potentially lopsided, demoralizing matchup for Mayans than Goths. Goths technically can do something similar and spam huskarls, but at least they can't defend super easily and don't have a consistently solid eco bonus. A Saxon opponent will have cheaper skirms in feudal, can defend with towers easily, has a nice eco bonus as they expand, and can steamroll almost as hard as Goths in imp. They can also just straightup match you in archer numbers if they wanted to. Pushing them in castle with siege is also difficult since their towers will have 2x the dps.
What do you think the Mayans player can do to win?
Posted Sep 14, 2026, 7:58 PM UTC