Mentorships are here, and it turned into a bigger patch than planned (Patch 45)

Hey all,

This one took longer than expected. It started as an idea for a small feature, but the longer I worked on it the more I wanted to keep building until I was actually happy with it. What came out the other end is the mentorships feature, and I think it's a solid addition to the game.

Here's how it works. Open the mentorship embed with /mentorship or !mentorship. From there you can either start mentoring pupils or look for an open mentorship to join as a pupil yourself. Use /invite_pupil or !invite_pupil and /invite_mentor or !invite_mentor to bring someone into your mentorship directly.

Mentors and pupils work through contracts together for shared rewards and upgrades. Mentors can't progress contracts themselves, but they can invest in upgrades and temporary upgrades, and steer things through rerolls and focus, which boosts the chance of getting specific contract types. Pupils are the ones earning the actual contract progression. Whatever the contract pays out at the end goes to everyone in the mentorship, not just whoever finished it.

Outside of mentorships, a few other things changed too. Gear dropped from monsters can now roll a bonus, from [+1] up to [+5]. Monster speed is no longer a flat number, it's now a range, and a random speed gets rolled per encounter. Speed ranges for normal to fast tiered monsters have also gone up, so fights should feel less predictable overall. The daily quest claim and completion flow now matches the main quest system better. The voting embed also refreshes properly now, showing the correct updated timer when you hit claim at a maxed voting streak. Plus a handful of smaller text and clarity fixes along the way.

Full list:

  • New: Mentorship system, mentors and pupils work contracts together for shared rewards
  • New: /mentorship, /invite_pupil and /invite_mentor commands
  • Monster gear drops can now roll [+1] to [+5]
  • Monster speed changed from flat value to a range, rolled per encounter, with increased ranges for normal to fast tiers
  • Improved daily quest claim and completion flow
  • Fixed voting embed timer not refreshing after claiming at max streak
  • Various small text and bug fixes

Gift code for this one:

FIRSTLESSONFREE

Really happy with how this system turned out. Let's clear some contracts together, see you in-game.

Posted Sep 14, 2026, 7:59 PM UTC

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