New Boss Concept

Suggestion :dart:

I love fighting bosses but I hate the tedious farming, particularly because I play on mobile. There was a Boss event several months ago on "THREE MINES 'ROUND" with CHIMPS rules, and it was the most enjoyable Boss event I ever played, because the farming was limited to just the removables.

So I was thinking about what a boss would look like if you removed farming completely, almost like CHIMPS, and made the boss itself your source of income.

Basically, instead of farming money to kill the boss, you farm the boss to get the money to kill the boss.

NOTE: Ideas are from me, pitch and concept image are from AI

Pitch:

MIDAS — THE GILDED BLOON 

How greedy are you willing to get? 

Midas is a BTD6 Boss Bloon built around one fundamental change to the normal boss formula: 

There is no farming. The boss is your economy. 

All conventional income generation is disabled, similar to CHIMPS. Players must build their economy by damaging Midas and deciding how aggressively they want to exploit brief Payday windows. 

The catch? Every dollar taken from Midas comes back as Golden Armor. 

PAYDAY 

Breaking a skull triggers Payday for 15 seconds. During Payday, Midas stops taking permanent HP damage, but attacks against him generate cash. 

Cash generation is extremely lucrative at the beginning of Payday and continuously tapers throughout the 15-second window. There is no payout cap: enormous DPS can produce enormous amounts of money, even during the final seconds. 

More damage = more money. 

This creates a frantic 15-second opportunity to extract as much wealth from Midas as possible. 

GREED 

Midas remembers exactly how much you took. 

When Payday ends, the money extracted determines the strength of Midas's Golden Armor. Greater earnings create disproportionately greater amounts of armor. 

Golden Armor must be completely destroyed before Midas's normal health can be damaged again—and destroying Golden Armor awards no cash. 

The player therefore chooses their own difficulty: 

Take what you need, or get greedy and deal with the consequences. 

Once the armor breaks, the assault on Midas resumes until the next skull triggers another Payday. 

Damage → Payday → Money → Greed → Golden Armor → Damage 

JACKPOT 

Every Payday has a displayed Jackpot Target. 

Earn enough during the 15-second window and: 

JACKPOT! 

The player receives a large bonus cash payout. 

But Jackpot doesn't end Payday and doesn't cap earnings. Players can continue extracting money for the remainder of the timer. 

That creates Midas's defining temptation: 

You've already gotten what you came for... but there are still six seconds left. 

Every additional dollar can fund stronger towers—but every additional dollar also contributes to the Golden Armor waiting when the timer reaches zero. 

THE MIDAS EXPERIENCE 

Midas turns the traditional BTD6 Boss economy inside out. 

Instead of farming to generate enough money to defeat the boss, players must first defeat enough of the boss to earn the money needed to defeat more of the boss. 

Early skulls bootstrap the player's economy. Later Paydays can generate extraordinary wealth, but escalating Greed can create monstrous Golden Armor phases. 

A high-DPS build isn't punished for being powerful. Instead, power gives the player the opportunity to become even greedier. 

Visually, Midas communicates this transformation directly. During Payday, gold increasingly accumulates across his body as money is extracted. When Payday ends, the accumulated gold solidifies into armor and a Golden Armor health bar appears. 

Players aren't simply asking: “Can I deal enough damage to beat Midas?” They're asking: “How much can I take from him and still survive what comes next?” 

https://preview.redd.it/zq3g4z48ljph1.png?width=768&format=png&auto=webp&s=38d14e8d43c45a465137a833510c0b88a28b283c

Posted Sep 14, 2026, 8:04 PM UTC

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