This agility update really misses the mark ungracefully.
I’ll start off with the quest itself. The Fremennik storyline is great, doing these quests on a main comes with great unlocks for gear and training methods. Quests should have good rewards to make them engaging pieces of content.
However, the entire quest line is locked behind the Fremennik Trials, which gives roughly 2k XP across all combat skills and 10 skills in total. This prevents skillers and PvP-focused accounts from participating in the content. I’m not trying to say the Lunar spellbook should be accessible to pures, because that’s a whole different topic, but when the majority of our “skilling” updates this year are locked behind combat-focused questing, we really aren’t helping skillers.
This Agility update, while having decent rewards and XP for the level requirement, doesn’t really address the issue with Agility training methods. Besides Ardougne rooftops, your only other high-level Agility training options are Brimhaven and Wilderness Agility, with both having their own faults. The best Agility training method, and to some, the most engaging, is locked behind a quest already.
TL;DR: Stop putting “skilling” updates behind combat-focused quest lines when you say you are designing these updates for “everyone.”
Posted Sep 14, 2026, 8:05 PM UTC