Hi guys! Tell me plz, who likes complex bots and who likes simple ones?

The game is close to monopoly, but we do not need to buy cells and so on. The rules are simple - the red cell does damage, the green one adds points. The colors change after stepping on the cage. There are special cells with events. The black cells never change. And you can pass a turn a limited number of times.

Hi guys. We are making a board game simulator. And it came to an understanding that our Master (robot, game master) is still kind of stupid. Sometimes he uses cards that he doesn't need to use at the moment, sometimes he passes a move when he doesn't need to pass. Yes, it's not super difficult to play with him now, but I want to make him really smart, but not make endless conditions for all game situations. Tell me, would it be more interesting for you to play with a smart opponent or with a simpler opponent?

Posted Sep 21, 2026, 6:15 PM UTC

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