My app just got approved after a 4.3(a) Spam rejection!
Yes, it’s another weightlifting logging app. But the design is very different from every other app I’ve tried on the store. I’ve wanted to create this app for years, but I never had the time to learn enough Swift to make it well enough to actually use. I leaned heavily on Claude Code and I got it built in about 4 months and it got approved by Apple this morning.
LiftTracker optimizes the main flow of the app to be the simplest data entry interface, rather than the grid of weights, sets, reps etc that most other apps use. It makes it a lot easier to log your exercises, using quick taps instead of typing numbers while you’re sweaty at the gym. There is no AI coaching, no social features, no prebuilt plans; just a weight lifting log that is designed around making inputting your data as easy as possible.
I started work on the app around May of this year. It’s been in TestFlight since mid June with several friends and family using it daily. I submitted 1.0 to the app store on August 18 and got rejected a few days later with a generic 4.3(a) “Design: Spam”. I sent several messages that got no response so I resubmitted on September 3rd. By the 20th, it still hadn't been reviewed and felt like the spam rejection really hurt my chances of getting the app approved. I made an expedite request on the 20th and the next morning it was approved.
This is my first ever app. Please give it a try and I’d love to hear any feedback! Also feel free to ask any questions on the process, and getting past the Spam rejection.
https://apps.apple.com/us/app/lifttracker-1-tap-lifting-log/id6778854091
Posted Sep 21, 2026, 6:22 PM UTC