Obvious/Subtle signs of DDA that have happened to me in game.
The obvious:
Pull counters barely doing any damage on low stamina opponent. (With maxxed out punch power on ocm)
Ghost punches, Not a bug like they pretend it is. But a feature instead. Land clean or do combinations that should break your opponents block/stun them? Nope we will just make you whiff that punch instead despite clearly connecting.
Opponent hitting like a truck out of nowhere. Either when they are low on stamina and somehow deal even more damage then when they had full stamina. Or they immediately rock me in the beginning of a fight with a punch that does land. Despite not having leaned/slipped into it. And being full hp\stamina
Getting knocked-down and the opponent has 20 years worth of time to land ground and pound. Despite even if you manage to successfully evade/block it they will still be allowed to continue gnp’ing (and no they didn’t have anvil)
Not being able to punch while on the ground. No not a bug, but a new feature added to DDA. Sometimes the game literally wouldn’t allow me to punch to build grapple advantage.
The subtle:
Successfully slipping a strike but still getting hit.
Stamina taxed more than opponent. (Might not notice this one until your in round2 and realise you have half bar of stamina. Unless you were being reckless ofc)
A delay when slipping/leaning so you eat a punch
Posted Sep 21, 2026, 6:26 PM UTC