Torch, Cannons
Each are too good on their own, right?* But damn, combined there is just never a path to building a board up. These may not be board clears in the traditional sense, but because they never allow you to have the initial low level minions on board, you never get to reach a level where they need a big actual board clear to deal with you.
Very disheartening.
Any advice for a minion-based Paladin as to how to prevent Torch and Cannoneers from snowballing and keeping my board empty?
*How is Torch not one of the following: Legendary, 2-cost, 5 damage instead of 8? It's really just got too much going for it atm. All I'm seeing rn is torch/cannon warrior and super FU Priest. Some variety in opponents would be nice.
Posted Sep 23, 2026, 8:22 AM UTC
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