[PAID] Looking for experienced Skyrim mod developers for a large-scale overhaul project

PC SSE - Help

Hi everyone,

I’m helping source experienced Skyrim modding/development specialists for a paid project involving a high-end Skyrim overhaul.

We’re looking for people with strong hands-on experience in areas such as:

- Skyrim modlist architecture, load order optimization, Wabbajack

- SKSE / SKSE plugins / C++

- Papyrus scripting and custom gameplay systems

- xEdit / Synthesis / conflict resolution

- Combat systems and custom animations

- Nemesis / Pandora / Open Animation Replacer / similar tools

- Survival, realism and immersion systems

- Magic system development

- Visuals, rendering and performance optimization

- Large-scale modlist QA, crash diagnosis and stability testing

The goal is to build a heavily customized, highly immersive Skyrim experience by integrating existing Nexus mods with custom development, patches, systems and performance work.

This is paid freelance/contract work, and the project may involve multiple specialists across different areas rather than one person doing everything.

We’re particularly interested in people who have:

- Created or maintained substantial Skyrim mods/modlists

- Worked with SKSE, C++, Papyrus or other Skyrim-specific development tools

- Published work on Nexus Mods or similar communities

- Experience resolving conflicts and maintaining large mod setups

- Strong knowledge of Skyrim SE/AE

If this sounds relevant, please DM me with:

- Your relevant Skyrim modding experience

- Links to your Nexus Mods / GitHub / other work

- Which areas above you specialize in

- Your availability

- Your hourly rate or typical project rate

Please feel free to share this with other experienced Skyrim modders who may be a good fit. Thanks!

Posted Sep 23, 2026, 8:29 AM UTC

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