[PAID] Looking for experienced Skyrim mod developers for a large-scale overhaul project
Hi everyone,
I’m helping source experienced Skyrim modding/development specialists for a paid project involving a high-end Skyrim overhaul.
We’re looking for people with strong hands-on experience in areas such as:
- Skyrim modlist architecture, load order optimization, Wabbajack
- SKSE / SKSE plugins / C++
- Papyrus scripting and custom gameplay systems
- xEdit / Synthesis / conflict resolution
- Combat systems and custom animations
- Nemesis / Pandora / Open Animation Replacer / similar tools
- Survival, realism and immersion systems
- Magic system development
- Visuals, rendering and performance optimization
- Large-scale modlist QA, crash diagnosis and stability testing
The goal is to build a heavily customized, highly immersive Skyrim experience by integrating existing Nexus mods with custom development, patches, systems and performance work.
This is paid freelance/contract work, and the project may involve multiple specialists across different areas rather than one person doing everything.
We’re particularly interested in people who have:
- Created or maintained substantial Skyrim mods/modlists
- Worked with SKSE, C++, Papyrus or other Skyrim-specific development tools
- Published work on Nexus Mods or similar communities
- Experience resolving conflicts and maintaining large mod setups
- Strong knowledge of Skyrim SE/AE
If this sounds relevant, please DM me with:
- Your relevant Skyrim modding experience
- Links to your Nexus Mods / GitHub / other work
- Which areas above you specialize in
- Your availability
- Your hourly rate or typical project rate
Please feel free to share this with other experienced Skyrim modders who may be a good fit. Thanks!
Posted Sep 23, 2026, 8:29 AM UTC