What's the smartest way to market a browser based game in 2026?
Made a really unique browser based game with React. It has a LOT of features and heavy multiplayer features, and I hope to create a large community based around it.
Initially I wanted to just push this game as a regular browser game on my website. But my fear is that some code hustler will just instantly copy the code and launch their own version of it in a matter of hours. (Yes I know code obfuscation and minification exist, but since its a finished app, they can easily recreate it and get it up and running).
So I am wondering if its smarter to use Electron to turn this into an .exe file and just market it on steam instead? Or will that severely limit my exposure?
Posted Sep 23, 2026, 8:44 AM UTC
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