Is Marvel Rivals game design flawed?

:BalanceDiscussion:Balance Discussion

I feel like the power creep in this game has gone too far. Healing is so strong. Damage is so high.

When playing strategists, it feels like while you’re healing nobody dies, the second you reload, somebody explodes(including tanks). This kind of makes it so your optimal play style would be healbotting majority of the time. Healing ultimates just gives your team god mode and is incredibly boring to play with and against.

When playing DPS, It feels like the healing in the game just overrides your damage. So you Gota aim the supports, but you can’t really dive them now because they are super durable. So you have to burst them quickly before they can react. Kinda why psylocke, hela, Spider-Man and DD are just way better than most other characters.

Playing tanks just feels like you’re at the mercy of your healer. If the enemy has a better healer, you’re gona struggle. If they stop healing for 1 second you might explode.

I think the damage in the damage should be dropped down. Healing needs to be brought down. Support ultimates need to be reworked.

Posted Sep 23, 2026, 8:45 AM UTC

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