Update 67 Dev Branch Updated (1.67.9.0)
https://www.foxholegame.com/post/update-67-dev-branch-released
Changes that are new as of the latest Dev Branch update
New Content
Structures:
- Railway Track (Town)
- A segment of railway for train cars. Tracks can attach to or fork from existing railways to form complex networks. This type of railway can only be built on Town Stone.
- Dev Note: Town Stone is the cobbles and bricks often found in Towns. These tracks must be placed predominantly on Town Stone to be valid for construction.
- A segment of railway for train cars. Tracks can attach to or fork from existing railways to form complex networks. This type of railway can only be built on Town Stone.
Dev Branch Specific Changes
- Radar Bunkers no longer require an additional intel structure to communicate themselves to map intelligence.
- Radar Bunkers intelligence cone increased from 60° to 80°.
- Pipeline (Transfer Point) refueling range increased to parity with Tümmler by VAC.
- Liquid simulation update frequency increased to match the frequency used by the Tümmler.
- Dev Note: This results in a slightly increased and more consistent liquid transfer throughput for the Tümmler especially when working with a lower capacity pipeline.
Dev Branch Specific Bug Fixes
General Bugs:
- A two minute reservation time, and not the expected fifteen minutes, is communicated when traveling between regions that are not the Home Region.
Structure Bugs:
- Pipe (Transfer Point)
- Has a black background for the Transfer Liquid button instead of grey.
- Can simultaneously give and take liquids.
- Player-placed Railway Tracks cannot be forked from or intersect with World Railway Tracks.
- Radar Bunker icon low resolution.
Vehicle Bugs:
- Tümmler by VAC outgoing liquid transfer throughput to a Pipe (Transfer Point) was lower than expected depending for certain liquid types.
Bug Fixes
General Bugs:
- Structures that are destroyed as a consequence of the Foundation they are based on decaying may have their destruction attributed incorrectly in the Region Event Log.
- Aircraft may remain stuck in the air if pilot disconnects during border travel and does not log back in.
Structure Bugs:
- Pipeline flowrate UI bar always starts empty when first viewed even if the pipeline is partially or completely full.
- Dev Note: This fixes a long standing issue where you need to open, close, then re-open the UI to get an initial accurate representation of how much liquid is in the entire pipeline.
Posted Sep 25, 2026, 5:07 PM UTC
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