r/foxholegame•
zani1903

Update 67 Dev Branch Updated (1.67.9.0)

Discussion

https://www.foxholegame.com/post/update-67-dev-branch-released

Changes that are new as of the latest Dev Branch update

New Content

Structures:

  • Railway Track (Town)
    • A segment of railway for train cars. Tracks can attach to or fork from existing railways to form complex networks. This type of railway can only be built on Town Stone.
      • Dev Note: Town Stone is the cobbles and bricks often found in Towns. These tracks must be placed predominantly on Town Stone to be valid for construction.

Dev Branch Specific Changes

  • Radar Bunkers no longer require an additional intel structure to communicate themselves to map intelligence.
  • Radar Bunkers intelligence cone increased from 60° to 80°.
  • Pipeline (Transfer Point) refueling range increased to parity with Tümmler by VAC.
  • Liquid simulation update frequency increased to match the frequency used by the Tümmler.
    • Dev Note: This results in a slightly increased and more consistent liquid transfer throughput for the Tümmler especially when working with a lower capacity pipeline.

Dev Branch Specific Bug Fixes

General Bugs:

  • A two minute reservation time, and not the expected fifteen minutes, is communicated when traveling between regions that are not the Home Region.

Structure Bugs:

  • Pipe (Transfer Point)
    • Has a black background for the Transfer Liquid button instead of grey.
    • Can simultaneously give and take liquids.
  • Player-placed Railway Tracks cannot be forked from or intersect with World Railway Tracks.
  • Radar Bunker icon low resolution.

Vehicle Bugs:

  • Tümmler by VAC outgoing liquid transfer throughput to a Pipe (Transfer Point) was lower than expected depending for certain liquid types.

Bug Fixes

General Bugs:

  • Structures that are destroyed as a consequence of the Foundation they are based on decaying may have their destruction attributed incorrectly in the Region Event Log.
  • Aircraft may remain stuck in the air if pilot disconnects during border travel and does not log back in.

Structure Bugs:

  • Pipeline flowrate UI bar always starts empty when first viewed even if the pipeline is partially or completely full.
    • Dev Note: This fixes a long standing issue where you need to open, close, then re-open the UI to get an initial accurate representation of how much liquid is in the entire pipeline.

Posted Sep 25, 2026, 5:07 PM UTC

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