Should a sword ever be able to compete with a gun in a video game?
Obviously, a firearm should have a huge advantage at range. But in a game where both guns and melee weapons exist, should a sword ever have a realistic chance against a gun user?
Maybe through mobility, cover, armor, close-range damage, stamina, or something else?
What games do you think handle this balance well?
Posted Sep 25, 2026, 11:03 PM UTC
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