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Control Resonant changed my life. I will never play another single player game with puzzles.

Media / Internet

If you completed every side quest without watching a video guide, then you should consider the Clay Institute Millennium problems. They offer $1,000,000 a piece, and you should have no problem with them.

I refuse to believe anyone has actually done this on their own unless they also have a PhD in quantum physics. Some quests were such a master class in bad design that I've now regretted missing the refund window on Steam. I don't want to experience one more second of this. I'm done.

I'm missing 3 achievements, and I'll never get them. That's fine.

Were they inspired by Crimson Desert? Were they trying to set the record for most vague quest design in history?

I can't do it anymore. I'm allergic to unintuitive bull shit after this year, and Control Resonant was the nail in the coffin.

The only "puzzle" games I've played are Portal 2 and Talos Principle, and I've enjoyed both of those games for whatever that's worth.

I've platinumed Khazan, Sekiro, and Cuphead, all of which are considerably more mechanically difficult than this game by so many orders of magnitude that it's not even comparable. I've been high elo in every online competitive multiplayer game I've ever played since I was a child.

That being said, I couldn't finish this game without watching Youtube videos multiple times.
If a game is mechanically difficult, I will push myself until I become better at it. That's fun to me.

This isn't fun. It's pure masochism, and I'm not envious of someone who sees it differently.

This game has transformed me. I will now stick to competitive multiplayer games against real human players, where the challenge isn't trying to understand what to do, but actually doing it.

As for single player games, the moment I have to spend more than 15 seconds trying to figure out what to do or where to go, or there is any obstruction to the goal, I'm uninstalling or refunding the game.

Any popular human recreation that has withstood the test of time involves the goal itself being difficult, not figuring out what the goal even is. A good video game is the same way.

From basketball to chess, you know exactly what you have to do. The challenge is in actually doing it. That's the type of challenge I like, and this game taught me that in a way I'll never forget.

Also, this post secondarily functions as a callout for the Control Resonant dev who designed the quest "Recursions of Iterations"

If you agree to cage fight me, we can donate the sales from tickets to any charity of your choosing.
DM me if you're interested.

Posted Sep 28, 2026, 4:32 AM UTC

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