Which of these two settings would you like to see for a game?
Hello👋! I’m developing a board game inspired by monster-taming games to play with my friends—since we’re all Pokémon fans and I wanted to create something fun for us to enjoy. The game is pretty much ready in my head; I just need to decide on a setting. This decision is mostly aesthetic, since both settings I’ve considered offer the same gameplay experience, but good aesthetics and lore are still essential for an immersive experience. So, tell me: which of these two settings do you think sounds more fun?
The first setting is a solarpunk, post-post-apocalyptic fantasy world inspired by Central and South American cultures and mythologies, featuring diverse cultures, a magical world where humans and monsters share soul-bonds, and a focus on exploring ruins and relics.
The second scenario is an alternate modern world where monsters have been crossing over from another realm through dimensional rifts since ancient times—even inspiring our myths and legends (such as cryptids or yokai). Decades ago, hundreds of these rifts opened, turning monsters from mere myth into reality; the Rangers were then formed to explore the altered lands, study the monsters, and seek coexistence. The capture device is a special camera.
Notice that both ideas share similarities: both feature ruins and monsters from ancient times, explore the bond between humans and monsters, involve adventure and species discovery, and include competition—and even villainous groups—as part of the story. As I mentioned, the difference would be primarily aesthetic and thematic. So, tell me: which one do you prefer?
My main inspirations are pokemon, monster hunter, digimon, zelda, ghibli films and gravity falls.
Posted Sep 29, 2026, 2:28 AM UTC