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Hero Discussion of this Day: Ember Spirit, Xin (2 February 2014)

Discussion

Xin, the Ember Spirit

Xin's teachings shall endure.

Xin is one of the few Agility heroes equipped to initiating roles in team fights and skirmishes. Using Fire Remnants' high mobility and Searing Chains for AOE disable, Xin is well suited for aggressive play style in both early and mid game, provided you have the manapool for it. Flame Guard offers some protection on magic damage, but don't expect it to save you from chain nukes or disables. Sleight of Fist is a mini version of Juggernaut's Omnislash that extends Xin's carry role into late game, not to mention invulnerability every 6 seconds.

Lore

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and died. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

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Roles: Carry, Nuker, Disabler, Durable

==

Strength: 19 + 2.0

Agility: 22 + 1.8

Intelligence: 20 + 1.8

==

Damage: 52-56

Armour: 1.08

Movement Speed: 310

Attack Range: Melee (128)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.6

==

Spells

==

Searing Chains

Ember Spirit unleashes three fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

LevelManacostCooldownCasting RangeAreaDurationEffects
111014N/A4002Binds 3 random enemies around Xin, causing them the inability to move and damaging them by 40 per second
211012N/A4002Binds 3 random enemies around Xin, causing them the inability to move and damaging them by 60 per second
311010N/A4003Binds 3 random enemies around Xin, causing them the inability to move and damaging them by 80 per second
41108N/A4003Binds 3 random enemies around Xin, causing them the inability to move and damaging them by 1000 per second
  • Magical Damage

  • Targets are chosen randomly around Ember Spirit

  • Does not affect magic immune or invisible units (nor visible but out of sight, eg. behind a tree)

  • Interrupts channeling spells

  • Deals up to 80/120/240/300 damage

  • Deals damage every 1 second

Xin's harshest lessons often employed the use of red-hot chains.

==

Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

LevelManacostCooldownCasting RangeAreaDurationEffects
15030700250N/ABecomes invulnerable and attacks all enemy units in the targeted area dealing 30 bonus damage to heroes and 50% less damage to creeps
25022700350N/ABecomes invulnerable and attacks all enemy units in the targeted area dealing 60 bonus damage to heroes and 50% less damage to creeps
35014700450N/ABecomes invulnerable and attacks all enemy units in the targeted area dealing 90 bonus damage to heroes and 50% less damage to creeps
4506700550N/ABecomes invulnerable and attacks all enemy units in the targeted area dealing 120 bonus damage to heroes and 50% less damage to creeps
  • PhysicalDamage

  • Targets are determined when the ability is cast

  • A regular attack is done to each target every 0.2 seconds

  • Any attack modifier that Ember Spirit has (critical strike, bash, cleave, Unique Attack Modifiers) will be applied normally to each target.

  • Hits enemies/neutrals in the AoE, even if they're in fog

  • Hits enemies that are targeted, even if they leave the AoE (by teleport, blink, etc.)

  • Other abilities may be used even if Sleight of Fist is still active.

  • Attempting to activate Fire Remnant, teleport, blink or use Force Staff while the ability is still active will not cancel the skill. Ember Spirit will still return to his original casting position once the ability ends

The studied warrior must whip and weave through its enemies, burning each without pause.

==

Flame Guard

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

LevelManacostCooldownCasting RangeAreaDurationEffects
18035N/A4008Causes a shield to form around Ember Spirit which absorbs 50 magical damage and deals 30 damage per second to enemies around him, when the shield breaks the damage area damage is lost as well
29035N/A40012Causes a shield to form around Ember Spirit which absorbs 200 magical damage and deals 40 damage per second to enemies around him, when the shield breaks the damage area damage is lost as well
310035N/A40016Causes a shield to form around Ember Spirit which absorbs 350 magical damage and deals 50 damage per second to enemies around him, when the shield breaks the damage area damage is lost as well
411035N/A40020Causes a shield to form around Ember Spirit which absorbs 500 magical damage and deals 60 damage per second to enemies around him, when the shield breaks the damage area damage is lost as well
  • Magical Damage

  • Magic damage reduction is calculated before any reductions

  • Can deal up to 240/480/800/1200 possible damage for the whole duration

  • Deals damage every 0.2 second. 6/8/10/12 damage per tick

*An enemy should never be allowed to approach without difficulty. *

==

Fire Remnant

Ultimate

Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1001500N/A45Send a Fire Remnant to the targeted location at 2.5x the speed of Xin
2001500N/A45Send a Fire Remnant to the targeted location at 2.5x the speed of Xin
3001500N/A45Send a Fire Remnant to the targeted location at 2.5x the speed of Xin
  • Starts with 3 charges (the maximum), and replenishes a charge every 35 seconds

  • Fire Remnants move to where you targeted them at 2.5X your speed

  • Fire Remnants last 45 seconds or until you fuse with them.

  • Fire Remnants have 400 night/day vision

By the spirit's power are Xin's teachings spread anew.

--

Activate Fire Remnant

Ultimate

Select the Fire Remnant to arrive at. You dash through all other Fire Remnants, and end up at the one you targeted, exploding them for area damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
11500GlobalN/AN/ADash through all other Fire Remnants to end up at the one you targeted, each remnant that Xin passes through explodes for 100 damage
21500GlobalN/AN/ADash through all other Fire Remnants to end up at the one you targeted, each remnant that Xin passes through explodes for 150 damage
31500GlobalN/AN/ADash through all other Fire Remnants to end up at the one you targeted, each remnant that Xin passes through explodes for 200 damage
  • Magical Damage

  • You move to each Fire Remnant at 1300 movement speed, or in 0.4 seconds, whichever is faster.

  • 150 mana per use, not per Fire Remnant.

  • Breaks trees that Ember Spirit collides with while dashing.

*With blazing speed does a spirit fly! *

==

Recent Changes from 6.80

  • None

Recent Changes from 6.79

  • Fire Remnant movement path now kills trees

==

Tips:

Using Sleight of Fist when there is more than one enemy around can deal more damage.

==

A thread about Ember Spirit in competitive matches by johnyahn

==

If you want a specific hero to be discussed next, feel free to post or message me. Request list

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue

Posts are every two or four days.

==

Important Ogre Magi tip of last thread by moonmeh:

"Ignite is no means weak early game. It's great harassment and can bring the enemy down enough for a stun kill for your carry. Also you are tanky as fuck and this allows you to trade hits with the enemy giving your carry fun time in last hits with less harass."

Posted Feb 2, 2014, 7:35 PM UTC · edited

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