Questions from a fairly new DM
So, as the title says, I'm a brand new DM (Three games as a player, two as a DM), and I have a few questions regarding my players. They have a few quirks, and I'm wondering if I'm doing something wrong. For the record, at the moment, my players are a level two druid, wizard, cleric, and rogue.
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They use ranged combat almost exclusively. Is this normal? It's to the point where I need to start the monsters immediately adjacent to them, or no melee attacks happen. Am I SUPPOSED to box them in, or is there some kind of drawback to ranged combat that I don't know about?
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Partially due to #1, my wizard uses only her bow(high dex), and no spells. Any suggestions on how to "entice" her into using more spells? I was thinking of adding a few NPCs that use magic creatively to kind of show her how it's supposed to work.
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My druid currently has an AC of 20, at level 2. I forget her armor, but that seems a bit high. What do you think?
Other than that, any tips for a starting DM would be welcome. Thanks!
Edit: 3.5
Posted Feb 9, 2014, 3:52 AM UTC · edited
First of all: Which edition?
Your players are playing fairly efficiently, actually. Your wizard realizes that she can't do a whole lot with her low level spells, so she uses a bow (I'm guessing she's an elf?). Though she should be using spells to make her better at combat.
At level two, that does seem a bit high. Remember that druids can't wear heavy armor, or any metal armors, so she might not have realized that. What is her Dexterity score? A high AC she should have is somewhere around 18 or so, that's assuming she's wearing hide armor, using a large wooden shield, and has a dexerity of 16.
Your party using ranged combat is pretty smart of them to do. They don't have front-line melee combatant, I'm assuming, so really the only person who can really last in melee combat would be the cleric, if he's built to take advantage of heavy armor and melee weapons. If you want to give them more of a challenge, start keeping track of ammunition they use, or use enemies that have spells or potions of entropic shield or protection from arrows.
Right, 3.5. Sorry about that.
Thanks for your feedback! I think it's interesting, since I hardly have any experience of my own. So I assume that the affinity for ranged combat will continue in higher levels?
I always get confused as to what people can and can't wear or wield. I probably gave her too strong armor. I'll definitely have to check up on that, because her AC is higher than the cleric's.
Thanks for the suggestions too! I planned a few NPCs with protection from arrows, but never heard of the entropic shield. I'll definitely use that.
Ranged Combat will lose appeal at later levels, except for those who are specialized in it. The wizard will realize that her spells are more effective, the rogue will realize that sneak attacks are more satisfying up close, and the Cleric will maybe start tanking a little bit. If not, I'd try to get someone in as a fighter, say an NPC or something, to round the party off a little and provide melee support.
I have another friend who wants to play as a ranger. Would that work in lieu of the fighter?
It could work. Rangers don't really have the staying power that fighters do, but they CAN be good if they've got a decent Con score and are focused into melee combat.