Gwyn's Fight Music
As a person who just finished the game for the first time yesterday, I've gotta say I was pretty surprised when I walked through that fog gate to Lord Gwyn. I stepped through expecting the usual boss fight music that made it seem as if the odds before you seemed almost terrifying as you fought on, instead I hear this somewhat sad sounding music play when I see him.
Surprisingly I thought it fit pretty well, it made me feel kinda bad for the guy while providing a sort of "you've made it this far and have earned the right to fight Gwyn." Type of feeling.
Just a bit curious what was anyone else's thoughts when you heard that music upon stepping through that fog gate for the first time?
(Yea, I realized I'm way behind everyone else finally finishing this for the first time. I was determined to beat it before Dark Souls 2 came out though.)
Posted Feb 24, 2014, 3:56 AM UTC
[deleted]
Yea the music conveyed that feeling pretty well in my opinion. I did feel really bad after offing Quelaag considering I had the witches ring and could understand her sister downstairs... this game makes you feel like a monster at points and Frampt just tells you "Feel no guilt" like you didn't just murder someone unprovoked.
I did see a theory somewhere about the chosen undead being insane and seeing the world different than it actually is in an attempt to explain some of the messed up things you do. It was pretty interesting.
I doubt he was insane or anything. He (or her) was just doing whatever needed to be done, there was no other option. But still I definitely felt bad about killing Quelaag after talking to her sister. It was her own fault though, she didn't have to attack me. I didn't need her soul.
But I just beat the game for the first time yesterday too and feel the same way about the last boss fight. Great game!!
Yea I doubt it too. Like I said I just thought it was an interesting idea. They mentioned stuff like the item description for rubbish and how you were locked up in the asylum since there were plenty of undead outside of it and only hollow looking ones were inside.
To be fair on Quelaag you did just kill her guards outside with the giant boulders (at least I'm assuming they were her guards here), burst into her home unannounced waving a sword around, and she is suddenly the only thing between you and her extremely defenseless sister. I'd say she had a bit of a reason to be defensive. You could probably say "Well she could've said something" but you couldn't understand what the fair lady was saying without the old witch ring so you may not be able to understand Quelaag either. It would've been interesting if you had picked the ring and had been able to talk it through with her instead of fighting with her though. Also I had to wonder why Quelana wouldn't go in and take care of the fair lady after Quelaag died since other than the other witch in Izalith she's the only sister that the fair lady has left.
Yep, this is how I feel. People say it's Quelaag's fault for attacking you on sight, or for farming humanities from adventurers, but think of it from her PoV. She really needs humanity to save her sister, and there's no other way she can obtain it (at least she doesn't think there is). Of course she would rather have you, a stranger, die than her sister. That and Quelaag and the Fairy Lady are both 'monsters'. A regular person would be extremely wary and probably attack immediately when they see one, so she was also making sure to prevent anything like that from happening.
As for Quelana, either she can't understand her sisters either, or she probably felt guilt for being the only one to not be horribly mutated, and possibly thought her sisters wouldn't forgive her for abandoning them for so long. She could also be wary of them herself because being monsters, they could be unpredictable.