r/darksouls•
MrAtrien

Gwyn's Fight Music

As a person who just finished the game for the first time yesterday, I've gotta say I was pretty surprised when I walked through that fog gate to Lord Gwyn. I stepped through expecting the usual boss fight music that made it seem as if the odds before you seemed almost terrifying as you fought on, instead I hear this somewhat sad sounding music play when I see him.

Surprisingly I thought it fit pretty well, it made me feel kinda bad for the guy while providing a sort of "you've made it this far and have earned the right to fight Gwyn." Type of feeling.

Just a bit curious what was anyone else's thoughts when you heard that music upon stepping through that fog gate for the first time?

(Yea, I realized I'm way behind everyone else finally finishing this for the first time. I was determined to beat it before Dark Souls 2 came out though.)

Posted Feb 24, 2014, 3:56 AM UTC

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MrAtrienOP•

Yea the music conveyed that feeling pretty well in my opinion. I did feel really bad after offing Quelaag considering I had the witches ring and could understand her sister downstairs... this game makes you feel like a monster at points and Frampt just tells you "Feel no guilt" like you didn't just murder someone unprovoked.

I did see a theory somewhere about the chosen undead being insane and seeing the world different than it actually is in an attempt to explain some of the messed up things you do. It was pretty interesting.

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quagquag•

I doubt he was insane or anything. He (or her) was just doing whatever needed to be done, there was no other option. But still I definitely felt bad about killing Quelaag after talking to her sister. It was her own fault though, she didn't have to attack me. I didn't need her soul.

But I just beat the game for the first time yesterday too and feel the same way about the last boss fight. Great game!!

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MrAtrienOP•

Yea I doubt it too. Like I said I just thought it was an interesting idea. They mentioned stuff like the item description for rubbish and how you were locked up in the asylum since there were plenty of undead outside of it and only hollow looking ones were inside.

To be fair on Quelaag you did just kill her guards outside with the giant boulders (at least I'm assuming they were her guards here), burst into her home unannounced waving a sword around, and she is suddenly the only thing between you and her extremely defenseless sister. I'd say she had a bit of a reason to be defensive. You could probably say "Well she could've said something" but you couldn't understand what the fair lady was saying without the old witch ring so you may not be able to understand Quelaag either. It would've been interesting if you had picked the ring and had been able to talk it through with her instead of fighting with her though. Also I had to wonder why Quelana wouldn't go in and take care of the fair lady after Quelaag died since other than the other witch in Izalith she's the only sister that the fair lady has left.

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TensaStrider•

Yep, this is how I feel. People say it's Quelaag's fault for attacking you on sight, or for farming humanities from adventurers, but think of it from her PoV. She really needs humanity to save her sister, and there's no other way she can obtain it (at least she doesn't think there is). Of course she would rather have you, a stranger, die than her sister. That and Quelaag and the Fairy Lady are both 'monsters'. A regular person would be extremely wary and probably attack immediately when they see one, so she was also making sure to prevent anything like that from happening.

As for Quelana, either she can't understand her sisters either, or she probably felt guilt for being the only one to not be horribly mutated, and possibly thought her sisters wouldn't forgive her for abandoning them for so long. She could also be wary of them herself because being monsters, they could be unpredictable.

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[deleted]•

[deleted]

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MysticBlackmoon•

I thought it was alright, but I had a bit of trouble getting the hang of Gwyn at first.

As such, I got reaaaaally tired of just hearing the first fifteen to thirty seconds of the song over and over again as I trudged through the Kiln to get one-shotted by him.

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Shazazmic•

One of my absolutely FAVORITE musical tracks from a game. One of the few that I can find myself wanting to listen to without actually playing the game. Such a fantastic piece that encompasses the feeling of the fight. You walk into the kiln expecting an epic fight, but instead you find yourself fighting the shell of a god who goes down much easier than anticipated. For me it was an anticlimactic, yet very climactic ending to the game - if that makes sense.

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quagquag•

goes down easy

Maybe for you! (I avoided spoilers so I didn't know about parying him) He was as hard as Artorias and Kalameet for me.

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MrAtrienOP•

I didn't parry him. I was very surprised he was weak to fire damage being the lord of cinder and all when I hit him with chaos fireball. The time I beat him I got pretty lucky all he did was the side jump while I just flung fire at him til he dropped. All the other times I was dodge rolling praying for a brief second behind a pillar so I could chug an estus when I needed to. The first time I stepped through, heard the music as he flew oh so gracefully through the air and killed me upon landing. Wasn't even mad.

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hostolis•

It's my ringing tone.

Invasion/summoning sound is my text tone.

I love DS.

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MrAtrienOP•

I obviously need new tones for my phone now...

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TensaStrider•

If I did that, I'd become extremely paranoid and cautious everytime I got a text...

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roo_inlineballer swag sword masterrace•

text message recieved

-OH FUCK, RUN- rolls to the side and runs into the streets

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scoobuIf only I could be so... grossly incandescent•

Gwyn's boss music is so amazing, the piece is full of emotion and sadness. Seeing Gwyn in his tattered outfit + the music makes it a pretty depressing fight.

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NovaProspektor•

Upon hearing the music it was a rush of adrenaline and sadness all at once. You see this shell of a lord who had forsook everyone and everything to link the flame. He turns on you like a rabid dog, lunging the entire expanse of the arena to cut you to pieces. The entire time you're wondering why he won't even speak with you, all whilst music different from the norm is playing in the background. It's different because you're fighting the truest hollow in the game. The one driven mad by doing what he thought was right for for so long, watching himself be devoured to maintain the facade of temporary warmth.

After that? The endings... There is no right ending, both serpents lie to you. Just makes the song all the more appropriate since you are left with the choice of taking Gwyn's place to wait for another chosen undead or to usher in an unknown era that could result in something just as horrible as Oolacile.

THE SONG JUST GIVES SO MANY FEELS!

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OriginalLurker•

Well, I would say that Frampt does outright lie to you, but Kaathe tells you the truth. Both are manipulating you towards their goals, but all Kaathe refrains from telling you is that man really won't flourish in the dark. It will not truly be the Age of Man. Oolacile is the biggest piece of proof of this, as the twisted citizens of the city clearly could not survive the environment the dark, and the abyss creates.

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farrahiskill•

I'll be honest, i almost cried. This game is so sad, and dark, and sad. Did i mention it was sad?

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TensaStrider•

What I like about what they did with the storytelling is, they never made it out to seem that Gwyn was a bad guy. They explain the history and about Gwyn's kingdom, and sacrificing himself to prolong the fire, there is no reason to dislike him.

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