r/Diablo•
uff0

Diablo III difficulties, translated.

Anyone think that this trend of naming difficulties to sound harder than they actually are has gone WAY overboard? D3 is the perfect example of this, so I'm going to translate the D3 difficulties to what they actually mean:

Normal - God mode, you are invulnerable, and cannot under any circumstance lose.

Hard - Very Easy

Expert - Easy

Master - Normal

Torment I - Hard

Torment VI - Expert

Thank you :)

Posted Mar 25, 2014, 11:48 AM UTC

07
Nzash•

That only applies to a geared max level character.

You'd never start out on master with a fresh unequipped character for example.

3
Shinpokomon•

True that, I tried, and it's unplayable.

You can start Torment I with an Imperial ruby socketed into a weapon, don't know if you can have a lvl 1 weapon with a socket though.

What is the earliest level for a weapon with a socket ?

1
azura26Azura#1678•

Not until around lvl 13 I think.

1
Nzash•

Not 100% sure, but helmets get sockets at level 15 if I remember correctly so I reckon around that mark.

1
Shinpokomon•

Ok thanks, I'll try to spam my blacksmith hard for a lvl 15 weapon then xD

1
OximOxim#2100•

Hellfire ring is a great start. Just need damage roll on it.

1
[deleted]•

[deleted]

1
atomacheart•

This reminds me of how UK outdoor rock climbing grades work

They start at moderate which is about equivalent of climbing up a slightly steep flight of stairs and the list gets crazy quickly

Moderate
Difficult
Hard Difficult
Very Difficult
Hard Very Difficult (what most people can do if they are of average fitness)
Severe
Hard Severe
Very Severe
Hard Very Severe
E1 (Extreme) - (This is where they start to get pretty tricky)
E2
...
E9
E10

1