Do melee weapons actually have different ranges?
I can't see any range stat when looking at blueprints or anything but the descriptions imply that they do. Also I believe there is a mod to increase melee range.
Posted Mar 29, 2014, 11:39 PM UTC
67
I can't see any range stat when looking at blueprints or anything but the descriptions imply that they do. Also I believe there is a mod to increase melee range.
Posted Mar 29, 2014, 11:39 PM UTC
Yeah try putting maxed Reach on a Galatine or Orthos and be amazed.
The phrase "blender in a hallway" comes to mind....
yup! use a pole arm then use a dagger weapon you will see
Yep. For a nice extreme comparison, fist weapons to polearms.
Thanks. There's no stat anywhere to see these that I'm missing though right?
To be honest, I doubt there will be such a method or standardized way other than the obvious common sense "look-at-weapon's-length" until maybe after Melee 2.0
Too many unknowns with Melee 2.0. For all we know the changes may lead shorter-ranged weapons of old becoming more far-reaching, and causes you to move more to use the range.
Nope.