Started playing witch doctor, have some questions
First, link to my profile: http://eu.battle.net/d3/en/profile/Mossel-1423/hero/39512705
For skills I replace the gargantuan for big bad voodoo + slam dance rune in group play. Skill order is piranhas -> locusts then spam bears till out of mana, reposition and cast spirit barrage/piranhas from a distance.
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Healing/sustain. What works well for a close range witch doctor? I'm first going to look for some toughness increase so I can take a few more hits, especially from white mobs. But what works well for healing back up? It feels like WD are balanced around having pets to tank hits for them. I will also be losing more life/sec and life on hit once I fill gear slots with stronger gear.
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Any skill/passive change recommendations? I like spirit vessel as I'm getting close to dieing regularly at the moment. Bears are nice but I feel like I have to stand in the middle of everything (which I cant) to get the maximum damage from them.
Any other advice on WD and items I need to look out for is always welcome.
Posted Apr 8, 2014, 9:46 AM UTC
as a WD player, i really miss the LS stat. The WD has no high AS high DMG skill, the bears and bats skills all have concentrated DPS so the life on hit is quite pointless. i guess you can play with the CDR and the spirit walk.
As for the mana, maybe you should use a primary skill instead of piranhas or the locust swarm(which i love :D). It would help you for the long range but it wouldn't be your DPS replacement for sure !
As passive, i play personally with Gruesome Feast(for the power and the regen), Blood Ritual(for the health regen essentially), Spirit Vessel(for the second chance, the replacement etc...), Grave Injustice (for the CDR essentially but the regen is nice too). Then i use the Firebats with the Plague Bats rune as my main DPS and i use the poison darts with the Spined Dart rune for the mana regen and health regen with the max LoH i can have(paragon and stuff). My big bad vodoo is for the mana regen more than the AS it gives so Rain Dance ! I use the gargantua for having someone to tank for me (and with the Bruiser rune for the stun very useful :D) and i use Soul Harvest with the Vengeful Spirit rune for the burst it gives ! Then i have my spirit walk with honored guest for the mana and the replacement in fight(or the engagement for the soul harvest :D)
i can't link my profile as i'm at work but maybe i will later
I don't really like any of the primary WD skills. They all feel inconsistent, slow or low damage. When I'm low mana I use spirit barrage with the 12 mana on hit return. Combined with the rush of essence and spiritual attunement passives I can continuously cast spirit barrage and still regenerate my mana pool.
Gruesome feast seems interesting. Maybe a health globe focused healing setup could work, though it would need some increased health globe drop gear/skills.
Probably going to use grave injustice, don't know why I haven't been using it before!
The primary skills of the witch doctor are indeed quite weak bar poison dart with a Carnevil.
However, most of them are being buffed in the next patch! Check this subreddit for the sneakpeek at the upcoming content.
With that said, you've gone all in on mana and mana regen in your passives, grave injustice with spirit walk/soul harvest + the spirit vessel cooldown reduction = toooons of survivability.
I've messed around with many builds, but that remains the core of many of my builds, the soul harvest runes also make for tons of different options.
5x25k healing on soul harvest amounts to 100k healing.
This doesnt sound like much when people run around with over 500k hp but keep in mind that in general play where you slay packs upon packs - with grave injustice each and everyone of those kills remove 1sec of all your cds which means you can soul harvest sustain quite a lot (especially paired with spirit walk).
And if you have mana issues with this build then getting the 20% max mana rune for spirit walk and the combo above is also tons of mana.
http://eu.battle.net/d3/en/profile/Filum-2545/hero/37478625
here's my WD for reference (I still have 2piece zunimassa for the 30mana per kill/250int bonus and by virtue of the ring still being acceptable and not having found a good chest yet)
Before the expansion, i was playing with a thing of the depth with its 20 radius... the health globes were just insanely powerful as i was able to get them from the side of the screen. Then gruesome feast and grave injustice were insane !
For primary, i feel the same, they are not that powerful and pretty slow even though, with the 3 darts on poison dart, you got a hell of attack speed :D
maybe with the rune of pestilence which gives you mana for each ennemy affected, it would solve any problem of mana and then, you can have something else to be tanky with :)