Spellslingers Compendium: A mini dictionary for solforge jargon.

If there are any other ideas for Jargon to include, please let me know, and I'll update them into the main post.

Gating (Soft gated): Cards that can target a level above their current level. (See metasculpt, overwhelming force, lightning brand)

Gating (Level Gated): Cards that are restricted to targeting at their own level bracket or lower. Note, gating varies from card to card - Korok effects cards that are a level under him, and botanimate hits any card at level 3.

Depreciation (High): Cards that need to be leveled in order to maintain relevance in the late game (see chrogias, Lyria, flameshaper)

Depreciation (low): Cards that continue to have impact underleveled (see Uranti bolt, Swampmoss Lurker, Vyric's embrace)

Variance: Deviation from the expected result, usually an outlier. Examples include losing a great match-up, stumbling on draws, or an opponent drawing extremely well. Note that Variance is used subjectively far more than it is used objectively, by players of all skill levels.

Match-up: An observed duel of decks, usually used to describe how you think a game containing the two would go. Examples where it would be used include "Shapers Vs Drawvatar," "How do you think its' yetis match-up is?"

RNG: Random Number Generator. Used commonly to describe luck, and its' effect on the subject at hand.

Trading: a label applied to a board state where two cards will remove each other without further impact or intervention (Note, if one card would survive, this is no longer considered a trade!). An easy way to think of this is that you are trading your play for the turn to remove their card.

Stats: Short for statistics - usually referring to the attack and health values on a card.

Uplevel / trading up: To remove a higher level card with a lower one, or to make a lower level creature achieve the stats of a higher level creature.

Downlevel / Trading down: to lower the stats of a creature so that it can easily be dealt with by a level 1 card.

Punt: When someone makes a sub-optimal play.

ETB: Enter the battlefield. Usually refers to enters play effects. (See magma hound, echowisp, soul drinker)

Bomb: Slang used to describe cards that are "explosive" plays. Usually game ending cards such as phoenix, chrogias, zimus.

Removal: Cards that are used with the express purpose of eliminating other cards.

Constructed: Any format in which you build a deck from your personal collection of cards.

Limited: Any format in which you build a deck from a random selection of cards

Standard: A format where all cards are legal

UnLegendary: A format where legends are banned from use.

UnHeroic: A format where only rares and Commons are legal

Pauper: A format where only commons are legal

Highlander: (also known as singleton) A format where you can only have one copy of a card in your deck

Level screw: Two or more consecutive level one hands in a row in player level 3/4. The further into player levels you go, the more flexible (or invalid, depending on opinion) this term becomes.

Value: Any time you get more for an effect than you put into it. Example: killing two creatures with 1 epidemic.

Curve: Used to describe the normal leveling plateau of cards. Generally variations of 5/5, 10/10, and 15/15 is accepted as the average card curve. Marrowfiend is a card that has above curve attack. Technosmith is a card that would be under curve, and volcanic giant would be a card that is on curve.

Dead card: A card that is no longer usefull, or high risk with little reward.

Pump: a card that has the ability to makes itself other creatures larger.

EoT: Effects that last until the end of a turn

Burn: Effects that damage an opponent directly

Chump: Placing an ineffective blocker in front of a creature to prevent the damage or effect of that creature.

Vanilla: A creature that has no ability text

Tribal: A subset of cards that benefit from association of creature type (See brightsteel Sentinel, Xrath, cultivate)

Beatdown: Generally refers to the aggressive / proactive role. As an archetype, this is generally filled with heavy hitting haymakers.

Tempo: A one-sided rapid gain or removal of the amount of cards currently impacting the board (also known as card advantage)

Level: Refers to creatures, spells, and eventually structures. Cards generally go up to level three, with fre exceptions. Level is usually expressed as L1/2/3/4.

Rank: Refers to players. rank is increased upon the deck reshuffle at the end of every 4 turns. Most players still refer to player rank as level. Usually expressed as PL1/2/3/4.

Blowout: When a player's sequence of events are completely invalidated on a subsequent turn, usually placing their opponents far ahead. Example: casting multiple pump spells on a creature, to have it killed by a blightwalker. Another example - Having multiple creatures die to a well placed brighsteel sentinel.

SBE: An acronym for StoneBlade Entertainment (the people who make this game).

Posted Apr 9, 2014, 7:29 AM UTC · edited

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