[Major Quest] [4e] We rotate DM's and I need to right some wrongs. lvl 7 PC somehow became a king.
Ok so How they got into power isn't really as important as what Im going to do with this. Im my group we switch DM's we had another player DM for about 3 months, he had his story arch and now I (the main DM) am back to it. when this was going on I didn't stop anything as I was not DM and it wasn't my place, now our Minotaur Barbarian is the king of all Minotaurs. I just cant have this.
The Party all lvl 7.
Grongor - Minotaur Barbarian
Saelon - Elf Ranger
Trogdor - Dragonborn Warlord
Hvedra - Dwarf Battlemind
So what I've done...During the last DM's arch the Dwarves were moving south from the mountains on the plains, while WHY the dwarves are moving tot eh plains should be the main question, we just killed them, protecting our own. When I picked up I gave a reason for the dwarves moving south, they were being invaded form the north by a superior army of warforged.
So the party....mended ties with the remaining dwarves to the north and mad a kind of a collation with the other surrounding groups, the Teiflings and the Deva to fight off the incoming warforged. Many of the other leaders asked for proof of these metal monsters and the party is now riding off to capture one to present as proof to the other leaders.
What Im planning... the warforged are power feed by a magic amythst in their chest. They are to march south/ destroy everything and crush the minotaur civilization, as you cant be king with our any subjects.
Suggestions for how to deal with this mechanically? Any Idea on how to run the armies? I'm not talking about in combat but moving armies across a map out of combat? How do I depict the enemy moving in with out killing the party every time. Like should I just say this army is here now and they killed everyone....or how do I stress the warforged are more advanced and powerful. I am kind of missing a motive for the enemy but it will probably be some kind of powerful wizard who controls all.
Posted May 2, 2014, 3:18 PM UTC
You should not be working against other DMs. Constantly fighting and trying to undo someone else's story is not good for anyone and is going to make everyone angry as you undo the story the DM told and the players worked for.
This is not an issue that can really be solved in character, you need to work it out with your group and cover how each DM and their stories are supposed to interact.
In my group, each DM's story is completely separate with separate characters, with the understanding that no DM should effect the others story.
Im using what he gave them to propel the story forward. The band of races, the over arching bad guy Now I just need a ring of power and we have a good ol lord of the rings story.
How about I reword it as: "There is a powerful army marching south and they are much stronger then the mortal races of the world, they just happen to be in the middle of it"
They are very much going to use every king-level string they can pull and I do plan on making this last a while. This will be all out epic, it will also give them something to fight for as don't have a grand overarching story we just go around doing back story missions and general shenanigans.
Maybe all out destruction is they wrong approach but their existence is threatened and I'm not sure how to advance enemy armies justly.
I think this would work great for character development, depending on how the players react. There is some situation where the minotaur army is killed by the oncoming warforged. Leaving the city defenseless, it becomes occupied by another of the races under the guise of protection and a forward operating base. Slowly this race undermines his power and gains full control of the city. They due this for access to strategical resources or position and general betterment of themselves. If your players attempts a rebellion to gain back the power, the rebellion and most of the minotaurs are slaughtered. If they decide to wait it out and trust these pacts and alliances they forged with other races, your player loses all respect from the minotaur civilization due to them being pushed out of their own city and he does nothing. During all this they are still fighting off the invasion.
Should the party leave the civilization behind to fight on the front, this will all still work and possibly more smoothly. Have his minotaur underlings and advisers send reports of the new race taking power and forcing themselves on the city, changing laws, enforcing a curfew, etc. Now your minotaur player has to decide what is more important: saving his kingdom from his own "allies" or helping to save the world. This option wouldn't even require the minotaur army to be wiped out all at once but instead over time until it would be too weak to fight off the other race.
Now on the off chance they roll perfectly through all of this and fight back the other race after returning from the front. Your party will be a high enough level to have him properly be a king. During the war, he won't have many kingly abilities anyway short of telling the troops where to go. Of course, this is assuming they fight on the fronts, but what party would really want to sit bored in a village/city when there are things to slaughter beyond its walls.
The minotaur barbarian will either be a King without an Kingdom, striving for revenge or to rebuild, or he will be the King who not only fought off an immortal invasion but also reclaimed his Kingdom from backstabbing allies.
The End.
This is awesome. They already have the army stretching thin covering so much. In our last session the party went behind enemy lines to capture one of these warforged. They raided a small party and while having the advantage of surprise they barely made it out with their lives. They did manage salvage one of the bodies of few they defeated. The party plans on using this as evidence to try to convince other leaders of the invasion.
The few groups they work with now I will probably keep relatively loyal, who knows who else they will reach out to though.