Were five months into this year and I want to check in with everyone. What 2014 games are the winners and losers and what is coming seven months that you are looking forward to?
Posted May 9, 2014, 6:59 PM UTC
Posted May 9, 2014, 6:59 PM UTC
Star Realms is a winner in my books. I've gotten it on the table 5 times, and the players always want at least another game right away. For a $12 portable game, it's just "fun" even if it lacks immediate strategic depth (which could be coerced out via variants).
My short list of games I am looking forward to:
Two Rooms & A Boom
Tuscany
Coup: Reformation
Castles of Mad King Ludwig
I do have Two Rooms & A Boom Kickstarted. Its a lot of fun. I do enjoy their updates.
Ill have to look into castles a bit more.
Ooo Castles!! That should be great -- a bit of Suburbia meets Dungeon Keeper!
Looking foward to Kremlin
Is only correct choice comrades
What I want / looking forward to.
Im excited got Machi Koro too. it looks like an awesome game. I like the looks of it better then Splendor, but that looks good too.
The thing about Machi Koro is you really feel the randomness. And because of the engine-building aspect, randomness in the beginning has a disproportionate effect compared to randomness in the end (it does not balance out). So you get games that can end in really silly ways.
For me, Splendor is the much better game. Granted, they are both "filler" type of games... but the decisions in Splendor are simply more meaningful and refined.
List of 2014 games in alphabetical order.
Edit: also let me apologize for my lack of a proper we're
Looking forward to Dead of Winter, I've had it on pre-order since last year -and it's still not shipped! So far this year, really enjoying Splendor.
Is there a list? Hm...The only one I can think of off the top of my head is Splendor. Wonderful light engine building game that's very muggle friendly. I even got my dad to play, and his last board game he played was checkers.
(He actually asked if it was like checkers before we started)
BGG list
Watched a few turns of this game last week, and hoping to play it this week. A very streamlined engine builder, and they made a very smart move of theming it without an overtly obstrusive theme -- rather than using thematic analogues for each colour (wood/brick/clay or sheep/cattle/pigs), they just used "coloured gems". I would instantly buy this if they dropped it by $8 or so, and replaced the clay chips with something less expensive to produce.
The artwork is fantastic. The level 1 cards you can buy are gem mines, the level 2 are like gem cutters, and the level 3 are jewelry stores. Fantastic way to tie in a theme without being too obtrusive.