TimmyToldYouIronbound•

I love these new mechanics the creature features are showing! The nautilus is fun because of the shell but it only takes good aim to ignore it. A directional weak spot means you can't hover around a long ways off taking pot shots, you have to get into the fight. This sort of "Zoning" is what generates movement in combat, and I love seeing movement being used in new interesting ways. Whoever's making these creatures is my hero.

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rgzdevMAD MAX•

But is it a good idea to have a weak backside? Bandit leaders are already like that. This one seems to be all about timing your front attacks. Giving it a weak spot behinds sorts of spoils that mechanic.

I guess it can work if it can rotate faster than the players can so that a single player cannot eliminate it without either help or correctly timing attacks at its head when the shield is open.

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[deleted]•

[deleted]

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TimmyToldYouIronbound•

Yeah, but the bandit leaders are vulnerable from the top. You know, where you are when you're using your jets, like you should be all the time haha. It does resemble the mechanic though, and I actually like Bandit Leader fights more than your usual bandit group with assault rifles and shotguns.

It'll force a decision, assuming its a dangerous enough enemy to not be able to ignore. You can either kill it slowly from the front, if for some reason you can't afford to get behind it, or kill it quickly from behind.

Really I just love that its a complex enemy alone, and has interesting interactions with other enemies as well. Any sort of CC from enemies will be crippling, and other forms of "Zoning" like posion clouds or explosive arahna will make it a cool value/consequences thought process. You know, since most enemies only require jetting back and forth and shooting constantly haha

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Cyborgalienbear•

The creature is cool, but making a mob every 2 months or so won't bring me back. :s

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rgzdevMAD MAX•

What about a mob a week? But the thing that simultaneously excites me and depresses me is that we are finally getting a new area.

Not some instance but a bona fide, honest to god area.

I just wish it was part of New Eden and not some other pocket. Have computational resources not doubled since the last time New Eden was declared fixed? Because I swear it been like 3 years since we have gotten a good update on New Eden (I remember when Thump Dump was a small outpost).

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