Hero Discussion of this Day: Troll Warlord (26 May 2014)
Jah'rakal, the Troll Warlord
This war will end when everybody's dead.
The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.
Lore
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.
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Roles: Carry, Pusher
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Strength: 17 + 2.2
Agility: 21 + 2.75
Intelligence: 13 + 1
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Damage: 38-56
Armour: 2.08
Movement Speed: 300
Attack Range: 500
Missile Speed: 1200
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Beserker's Rage
Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | N/A | N/A | N/A | Turns Troll from ranged to melee, giving him 15 more damage, 3 bonus armour, 100 bonus HP, 10 bonus movespeed, 1.55 BAT and a 10% chance to bash for 20 damage stunning the target for 0.8 seconds |
| 2 | 0 | 0 | N/A | N/A | N/A | Turns Troll from ranged to melee, giving him 15 more damage, 3 bonus armour, 100 bonus HP, 20 bonus movespeed, 1.55 BAT and a 10% chance to bash for 30 damage stunning the target for 1.2 seconds |
| 3 | 0 | 0 | N/A | N/A | N/A | Turns Troll from ranged to melee, giving him 15 more damage, 3 bonus armour, 100 bonus HP, 30 bonus movespeed, 1.55 BAT and a 10% chance to bash for 40 damage stunning the target for 1.6 seconds |
| 4 | 0 | 0 | N/A | N/A | N/A | Turns Troll from ranged to melee, giving him 15 more damage, 3 bonus armour, 100 bonus HP, 40 bonus movespeed, 1.55 BAT and a 10% chance to bash for 50 damage stunning the target for 2.0 seconds |
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Changes Troll Warlord's attack to melee. Reduces attack range to 128 respectively
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Bash deals magical damage
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Does not stack with Skull Basher
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The chance to bash is determined by pseudo-random distribution
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Bonuses are only given in melee form
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Bash works on allied units in case of denying creeps
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Bash stun goes through magical immunity
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Whirling Axes (ranged)
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 20 | 900 | 100 (of each axe) | 3 | Throws five axes in the targeted direction, if an enemy is hit they are slowed and take 75 damage |
| 2 | 50 | 20 | 900 | 100 (of each axe) | 3.75 | Throws five axes in the targeted direction, if an enemy is hit they are slowed and take 75 damage |
| 3 | 50 | 20 | 900 | 100 (of each axe) | 4.5 | Throws five axes in the targeted direction, if an enemy is hit they are slowed and take 75 damage |
| 4 | 50 | 20 | 900 | 100 (of each axe) | 5.25 | Throws five axes in the targeted direction, if an enemy is hit they are slowed and take 75 damage |
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Magical Damage
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This skill is available when Troll is in ranged form
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Projectiles give vision over trees
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Whirling Axes (melee)
Troll unleashes a set of magical axes which whirl around him in a circle. Nearby enemies take damage and have a chance to miss on their attacks.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 12 | N/A | 450 | 4 | Causes axes to swirl around Troll for 4 seconds, any enemy around him is hit for 75 damage and have a 60% miss chance for the duration |
| 2 | 50 | 12 | N/A | 450 | 5 | Causes axes to swirl around Troll for 4 seconds, any enemy around him is hit for 125 damage and have a 60% miss chance for the duration |
| 3 | 50 | 12 | N/A | 450 | 6 | Causes axes to swirl around Troll for 4 seconds, any enemy around him is hit for 175 damage and have a 60% miss chance for the duration |
| 4 | 50 | 12 | N/A | 450 | 7 | Causes axes to swirl around Troll for 4 seconds, any enemy around him is hit for 225 damage and have a 60% miss chance for the duration |
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Magical Damage
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This skill is available when Troll is in melee form
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Has a cast point of 0, which means it casts instantly
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Fervor
Passive
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | Each attack causes Troll Warlord's attack speed to increase by 16, maximum 4 stacks |
| 2 | - | - | - | - | - | Each attack causes Troll Warlord's attack speed to increase by 22, maximum 4 stacks |
| 3 | - | - | - | - | - | Each attack causes Troll Warlord's attack speed to increase by 28, maximum 4 stacks |
| 4 | - | - | - | - | - | Each attack causes Troll Warlord's attack speed to increase by 34, maximum 4 stacks |
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If Jah'rakal changes targets, his rage counter drops to zero
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Fervor increments increase while attacking buildings
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Fervor works when denying allied units
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With maximum stacks, this skill can increase attack speed by 64/88/112/136
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Battle Trance
Ultimate
Troll's presence on the battlefield increases the attack speed of himself and all allied heroes.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 75 | 30 | N/A | Global | 7 | Increase Troll Warlord's and his ally's attack speed by 60 |
| 2 | 75 | 30 | N/A | Global | 7 | Increase Troll Warlord's and his ally's attack speed by 120 |
| 3 | 75 | 30 | N/A | Global | 7 | Increase Troll Warlord's and his ally's attack speed by 180 |
- Does not affect illusions
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Recent Changes from 6.81
- Whirling Axes (Melee) cast point improved from 0.2 to 0
Recent Changes from 6.80
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Max stacks rescaled from 2/3/4/5 to 4
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Attack speed per stack rescaled from 20 to 16/22/28/34
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Tips:
Switching to melee form when escaping will give you a movement speed bonus that will be helpful as well as making you tankier by increasing your HP (OliverSykeshon).
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The previous Troll Warlord discussion (6.78).
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Posts are every two or four days.
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Good Nyx Assassin tip from last thread by BizarroSparkS:
"Nyx has been getting very popular with blink dagger these days, I agree it is great, I do this a lot myself. BUT DON'T write off eul's scepter, which I absolutely NEVER see anyone build. It is everything you could ask for on a hero like Nyx. It is cheap, has mana regen, move speed, a great active to help you in the late game.
I am not saying always choose this over blink or force staff, but if you are offlaning or mid and your supports are both rocking force staffs and blinks, this is a great pickup, hell if you are balling out of control and have your dagon 3 fast as fuck and you are done a blink dagger, definitely thinka bout getting euls, it also purges. Don't forget how great purge is!"
Posted May 26, 2014, 6:04 PM UTC · edited