r/DotA2•
Plasma_Ball1

Highlighted Hero Discussion of this Week: Pudge, Butcher (4 June 2014)

Discussion

Pudge, the Butcher

Oh, a battlefield is truly a wonderland!

Pudge the Butcher is one of the most difficult heroes to play effectively, but also one of the most rewarding. His Meat Hook skill is extremely deadly, but also difficult to utilize. A well placed Meat Hook will snag an enemy hero and drag them to the Butcher, dealing a lot of damage along the way. Once the target has been hooked, Pudge uses his other two active skills to finish them off. Rot is a toggled damage over time skill which affects all nearby enemies and also Pudge himself. Pudge must be careful when using this skill. Although it does a lot of damage it can quickly drain his life and make him easy prey for enemies. To stop his target from escaping or fighting back, Pudge can use his Dismember ability. This short range skill deals even more damage and completely immobilizes the target. When used in succession, these three skills make Pudge a dangerous assassin, although he may not look like it. To aid his risky gameplay, Pudge has a passive skill called Flesh Heap. Flesh Heap provides some magic resistance which reduces the damage he takes from rot, and gives him a minor permanent bonus to his strength every time he kills a unit.

Lore

In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.

==

Roles: Durable, Disabler

==

Strength: 25 + 3.2

Agility: 14 + 1.5

Intelligence: 14 + 1.5

==

Damage: 52-58

Armour: 0.96

Movement Speed: 285

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Meat Hook

Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.

LevelManacostCooldownCasting RangeAreaDurationEffects
111014600100N/ASends out a hook with deals 90 damage and drags a unit from up to 700 distance away if it hits
212013800100N/ASends out a hook with deals 180 damage and drags a unit from up to 900 distance away if it hits
3130121000100N/ASends out a hook with deals 270 damage and drags a unit from up to 1100 distance away if it hits
4140111200100N/ASends out a hook with deals 360 damage and drags a unit from up to 1300 distance away if it hits
  • Pure damage

  • The hook travels at a speed of 1600

  • Meat Hook will pull magic immune targets but will not mini-stun or deal any damage to them

  • Meat Hook can go through cliffs, trees, structures and siege creeps

  • The tip of the Meat Hook is what drags the units to Pudge, so touching the Meat Hook in any other part than its tip will not trigger its effect

  • Meat Hook can only pull units when it's being extended. If the tip of the hook touches someone as it is retracting, that unit will not be pulled

  • Meat Hook deals damage and a mini-stun to hooked enemy unit, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the mini-stun will be dealt to them.

  • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

  • Meat Hook can pull units which are affected by the active ability of Eul's or Invoker's tornado (but will not damage them)

  • Invisible units can be hooked normally

The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.

==

Rot

A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

LevelManacostCooldownCasting RangeAreaDurationEffects
1N/AN/A250Until dead or toggled offDeals 35 damage per second to himself and enemies around him, slowing enemies by 20%
2N/AN/A250Until dead or toggled offDeals 60 damage per second to himself and enemies around him, slowing enemies by 20%
3N/AN/A250Until dead or toggled offDeals 85 damage per second to himself and enemies around him, slowing enemies by 20%
4N/AN/A250Until dead or toggled offDeals 110 damage per second to himself and enemies around him, slowing enemies by 20%
  • Magical Damage

  • Rot can be activated while using channeling spells (such as Dismember) without interrupting them

  • Deals damage and slowing effect to invisible units

  • If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off

  • Pudge can deny himself using this ability

  • An instance of damage is dealt every .2 seconds, meaning Rot on levels 1-3 won't disable a Healing Salve

  • Rot is not deactivated when Pudge is Hexed

A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.

==

Flesh Heap

Passive

Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.

LevelManacostCooldownCasting RangeAreaDurationEffects
1---450-Gives Pudge 6% extra magic resistance as well as allowing him to gain +1 strength for every hero kill he makes or every hero that dies near him
2---450-Gives Pudge 8% extra magic resistance as well as allowing him to gain +1.5 strength for every hero kill he makes or every hero that dies near him
3---450-Gives Pudge 10% extra magic resistance as well as allowing him to gain +2 strength for every hero kill he makes or every hero that dies near him
4---450-Gives Pudge 12% extra magic resistance as well as allowing him to gain +2.5 strength for every hero kill he makes or every hero that dies near him
  • Magic resistance stacks with magic resistance granted by items

  • The ability is retroactive, meaning the strength gain will be adapted once you level up flesh heap

The Butcher gives new meaning to the words ‘meat shield.’

==

Dismember

Ultimate - Channelled

Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.

LevelMana CostCooldownCasting RangeAreaDurationEffects
110030160N/A3 (heroes), 6 (creeps)Disables a hero for 3 seconds and a creep for 6 seconds, damaging them for 75 (+ 1 × strength*) damage per second
213030160N/A3 (heroes), 6 (creeps)Disables a hero for 3 seconds and a creep for 6 seconds, damaging them for 125 (+ 1 × strength*) damage per second
317030160N/A3 (heroes), 6 (creeps)Disables a hero for 3 seconds and a creep for 6 seconds, damaging them for 175 (+ 1× strength*) damage per second
  • Magical Damage

  • This ultimate can be upgraded by Sceptre, * shows the Sceptre upgraded effects. Sceptre also gives the ability for Pudge to be healed by the damage that is dealt by Dismember

  • Can be cast on magic immune units, but damage won't be dealt

  • Dismember will continue to deal damage and stun a target if it becomes invisible as well as giving Pudge and his team vision of the invisible target

  • Pudge's response when Dismembering a hero is heard by all other heroes across the entire map

  • Dismember can target couriers, but won't do damage since couriers are magic immune

  • Dismember actually has a channel time of only 2.95 seconds

‘When I'm through with these vermin, they'll be fit for a pie!’

==

Recent Changes from 6.81

  • None

Recent Changes from 6.80

  • None

==

Tips:

Double-check that there aren't any creeps or allied heroes in front of you when hooking.

==

mogimogi has some tips on how to play Pudge better

The previous Pudge discussion (6.76).

==

If you want a specific hero to be discussed next, feel free to message me. Request list

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue

Posts are every two or four days with one post being stickied every week.

==

Previous Daily Discussions:

Crystal Maiden

==

Good Crystal Maiden tip from last thread by Lorraineous:

"Freezing field is, well, freezing field. Great to divert attention to you after you used your two other spells, since it's not like the snowflakes you're throwing will make any difference in teamfights. That's one stun and several autoattacks diverted from your carry, and a noble last act of service. However if you can stand in hard to reach places like above the ramp in a roshan fight or somewhere away from enemy vision and you use this, you're gonna see wonders being done."

Posted Jun 4, 2014, 4:37 PM UTC

194478
Loading comments…