r/Planetside•
_DX3_

Hit Detection - Sometimes It's Great

[Video]

Posted Jun 5, 2014, 10:16 PM UTC

2223
bracketl4dbrackettr [CHI] Cobalt•

Servers were downgraded, possibly tick rate lowered. Ie the exact opposite of the recent patch that generally fixed most Battlefield 4 netcode issues.

You can only expect hit detection to get worse as SOE allocates less and less resources to this game

7
Alien51Genudine•

Had this happen. Figured the guy lagged out so I ran past him.

Then he came to life and killed me.

6
ChipJiggins[Actual, Chip]•

That weird server delay was happening to me all the frickin' time a week or so ago. Fucking infuriating. Thankfully, I haven't seen it recently.

3
Sephuku•

It probably has to do with the dead MAX, since players and projectiles can still collide with fresh corpses. There's a BF4 video showing that same problem, where even grenades and rockets get reflected (as in bouncing back, killing the shooter). PS2 might be suffering the same issue.

3
Bouncy_Ninja10 Chars. 6 Servers.•

Yep - my thoughts too - also sometimes dead bodies will have collision - like you can't walk over them or it's like you get snagged on them, doesn't happen often but when it dose happen >< FFS ><

2
Starwind87[XOO] (Waterson)•

This is pretty much what I was going to say. Sometimes dead bodies will bug out and block shots like they were standing upright still, though on your client it will show the shots going through the area. They also always block shots if you actually try to shoot through the corpse, or if not always, very frequently.

1
ScrinrusherEmerald [RITE]Scr1nRusher•

The commissioner has been having hit detection issues since the crossbow patch.

your not the only one thats noticed its been screwed with.

2
Sharpe_brtdMiller [BRTD]•

This happens all the time just people don't notice! Hit detection in this game sucks!

2
NotEspeciallyClever•

I switched off the commie for this exact reason, i fucking can't stand it, it has cost me so many duels and screwed up many an infiltrator run for me...

Seems this issue doesn't affect the underboss though, so that's my go-to sidearm for now.

2
Shaken_U[SOLx] zergfit member•

I find personally, if your internet is a dick for some reason, just momentarily, it sucks.

I've died because of this 3 times today.

2
spcfarlenRuscavich, SomelawnGnome•

It is definitely odd. I can't really think of a time where i have experienced or noticed hit detection being off but a guy right next to me in a fire fight will be raving about how bad it is.

A little while ago my internet would just lose packets or have 500+ ping to the server, usually getting 50-70. Did a tracert to all the servers and noticed occasionally my traffic would get routed from 5 IPs to suddenly 10-15. Each time causing large lag spikes. So occasionally it can be your ISP rerouting traffic across its network.

I am not at all saying hit detection errors are not there, it is. Even in the video you can see it not register for the Engy but his shield still flickers (second shot from Commisioner). So its just really odd and hard to nail down what is the real issue or cause of it.

That is the worst part about this, it really seems like something is getting lost in translation. Damage not getting sent through but projectile location is, thus causing shield flicker effect.

2
_DX3_OP[AC] Dopey•

That second shot was on target. The engie had just come up from a revive and that flicker was his shields activating.

Rounds 1-4 were on the medic.

5 was wall above medics head.

6 was upper back of Engie

1
Shaken_U[SOLx] zergfit member•

6 registered though didn't it?

Phone won't play hd so it's hard to tell while not on Wi-Fi that is inconsistent.

And I do know that my isp has been doing stupid things, but it is probably a game issue

1
_DX3_OP[AC] Dopey•

4 hits can be seen on the medic, but none register. 1 on the wall after he crouched, and the last was a registered hit in the back of the engineer.

2
[deleted]•

Looks like he was always crouched but your client didn't know that for a long time

1
SquiggelzCobroke [Vipr]•

Don't be paranoid, that's a feature.

Commie OP so now it has a 5/6 chance of firing blanks lol

1
FlyingMugWaterson•

Well that's messed up.

1
Torvusil•

Ugh, a combination of the Commissioner bugging out, enemy latency (?), and bodyblocking. It sucks.

1
JessediDA Jessedivs•

Looks like my typical session.

1
pdv373[AC]SpaceVS9•

Commie is a joke right now. Landed 2 shots on an enemy today, even got the hit markers. The enemy reported back that he received absolutely no damage from the commie shots.

1
[deleted]•

I was wondering why that max kept getting rezzed. Now I know- Dopey let it happen because bad.

1
LEXINGTONSTEELLOL[AC]•

GAME IS OPTIMIZED BRO HIGBY SAY "I DONT SEE DAT IN MY GAME HUEHUEHUEHUE!"

0
MistahWiggums•

Man that sucks super hard. Nice C4 placement though (I suck with that stuff).

Completely offtopic though; what's the deal with the achievement-like stuff at the top of the screen and the Unreal Tournament-esque announcer?

0