r/h1z1•
GeneralZeroZX

Trap Concepts

I've previously submitted this list of traps for DayZ developers, but it never got any attention. Knowing the talent that Sony has and the power behind the engine being used for this game I think offering many kinds of traps could help players control an area and protect themselves from zombie hordes. Traps would be great for securing bases and player crafted content. Traps would need balancing such as making the resources scattered or scarce, letting the players figure out how to make and place the traps, limiting the range of trap damage or activation, not allowing trip wire to be placed across a doorway, allow players to set the height of the certain traps so they can avoid them, require string (for trip wires) to be long enough, etc. Below is the list of traps that could be crafted by players and potentially be combined with other traps or triggers:

TRAPS:

  • Projectile/Firearm trap (shotguns, magnums, arrows, dart, etc.)

  • Lethal explosive trap (grenade, satchel charge, burried mine, etc.)

  • Non-lethal explosive trap (flashbang, stun grenade, shock trap [with batteries], etc.)

  • Swinging weapon traps (axes, hammers, bats, etc.)

  • Spike traps (sharpened wood, knives, baynoet, etc.)

  • Signal traps (smoke grenade, flashlight, flare, airhorn, etc.)

  • Disabling traps (bear trap, tranquilizer, knockout gas, etc.)

  • Decoy traps (zombie recording, thrown objects, zombie distraction)

  • Disease traps (useful for making players sick so they leave to get help)

  • Container traps ( shipping crate full of zombies, cage full of wolves, etc )

  • Lethal area traps (flamethrower, oil, etc. )

TRIGGERS:

  • Trip wire

  • Laser trip wire

  • Motion detector

  • Zombie Virus scanner

  • Pressure plate (pressure can be applied or released)

  • Container trigger (a previously mentioned trap activates when container is opened)

MISCELLANEOUS:

  • User generated signs (with blacklisted words/phrases)

  • Multiple traps can be attached to one trigger (max of 2 or 3 per trigger)

  • Auto trap reseter (to allow a trap to be triggered multiple times; useful for arrow traps)

Signs can be used to warn other players to crouch to avoid lethal zombie traps or helps the players who set the traps how maneuver around them. Maybe, even to warn players to stay out unless they want to get shot. The options are up to the creativity of the players. As a side note, if players can set the height of traps then traps should be able to hit specific places to do things like headshot, cripple, or knockout other players. That is if the trap(s) is/are being set for players.

These are just basic ideas, but I'm sure SOE can improve on these concepts and/or make them better.

Posted Jun 15, 2014, 6:12 PM UTC · edited

209
I_munch_butts_AMA•

I imagine if we don't blacklist words on signs, we are gonna get a lot of complaints from people, not on this sub probably, who are concerned about the amount of profanity. I feel that censoring words take away from the atmosphere, though.

2
lordaddament•

Maybe some type of limit on profanity. Don't allow racial slurs and other sensitive topics

1
Zevick34562•

Hope the devs will keep these ideas in mind there are many great ones.

1
akaBigWurmBig Wurm•

I dont get why some ppl use a separate name for different subs on Reddit.

Dont take offence if a developer does not reply to your post, its not like they are ignoring you, lots of posts like yours are made daily.

1
GeneralZeroZXOP•

What are you talking about? I've never used Reddit till I wanted to make that post. This is my first and only Reddit account...

1
akaBigWurmBig Wurm•

I seen posts similar this on the DayZ sub, thought that was what you were referencing when said you submitted the list to the DayZ devs.

but it looks like you posted it on steam http://steamcommunity.com/app/221100/discussions/3/648816742609196461/

2
GeneralZeroZXOP•

Yeah, that's my post as well that I posted on Steam. Good job finding that lol

1
el_guru•

The only game that could made working traps was Skyrim, if you show some videos they will look into it

1
r4bauke•

I do like the container traps. Sounds really good. Imagine a corridor which at the entrance there is such a container. A player hits the trigger in the middle of the corridor and bam he has to run away from the zombies directly into a lot of other traps! This would be great if someone ignores the "This is property of R4bauke - please leave instantly!" sign. Hrrhrr

1