Trap Concepts
I've previously submitted this list of traps for DayZ developers, but it never got any attention. Knowing the talent that Sony has and the power behind the engine being used for this game I think offering many kinds of traps could help players control an area and protect themselves from zombie hordes. Traps would be great for securing bases and player crafted content. Traps would need balancing such as making the resources scattered or scarce, letting the players figure out how to make and place the traps, limiting the range of trap damage or activation, not allowing trip wire to be placed across a doorway, allow players to set the height of the certain traps so they can avoid them, require string (for trip wires) to be long enough, etc. Below is the list of traps that could be crafted by players and potentially be combined with other traps or triggers:
TRAPS:
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Projectile/Firearm trap (shotguns, magnums, arrows, dart, etc.)
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Lethal explosive trap (grenade, satchel charge, burried mine, etc.)
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Non-lethal explosive trap (flashbang, stun grenade, shock trap [with batteries], etc.)
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Swinging weapon traps (axes, hammers, bats, etc.)
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Spike traps (sharpened wood, knives, baynoet, etc.)
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Signal traps (smoke grenade, flashlight, flare, airhorn, etc.)
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Disabling traps (bear trap, tranquilizer, knockout gas, etc.)
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Decoy traps (zombie recording, thrown objects, zombie distraction)
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Disease traps (useful for making players sick so they leave to get help)
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Container traps ( shipping crate full of zombies, cage full of wolves, etc )
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Lethal area traps (flamethrower, oil, etc. )
TRIGGERS:
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Trip wire
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Laser trip wire
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Motion detector
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Zombie Virus scanner
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Pressure plate (pressure can be applied or released)
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Container trigger (a previously mentioned trap activates when container is opened)
MISCELLANEOUS:
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User generated signs (with blacklisted words/phrases)
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Multiple traps can be attached to one trigger (max of 2 or 3 per trigger)
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Auto trap reseter (to allow a trap to be triggered multiple times; useful for arrow traps)
Signs can be used to warn other players to crouch to avoid lethal zombie traps or helps the players who set the traps how maneuver around them. Maybe, even to warn players to stay out unless they want to get shot. The options are up to the creativity of the players. As a side note, if players can set the height of traps then traps should be able to hit specific places to do things like headshot, cripple, or knockout other players. That is if the trap(s) is/are being set for players.
These are just basic ideas, but I'm sure SOE can improve on these concepts and/or make them better.
Posted Jun 15, 2014, 6:12 PM UTC · edited
I imagine if we don't blacklist words on signs, we are gonna get a lot of complaints from people, not on this sub probably, who are concerned about the amount of profanity. I feel that censoring words take away from the atmosphere, though.
Maybe some type of limit on profanity. Don't allow racial slurs and other sensitive topics