My Alt - Max City Explorers - mod collection.
12-7-2014 update! - Phase 2 - Grouping. Updated some mods.
(MCE) Max City Explorers collection or (MaCE) 57 + City mods that I think work together well.
I made this just to inspire city mod searchers, like yourself, to find even more good city mods.
This is a huge mod compilation based on the mods I've been playing with now that the Memory Patch and EnbBoost have radically improved my ability to add mods with stability.
I've been thinking about posting this combo I had fit together especially since STEP had posted the:
A Real Explorer's Guide to Skyrim on the STEP pack page which is great.
(I also highly recommend playing with STEP to learn how to add mods. This subforum of course has a great guide also.)
I plan on filling this out on a wiki and breaking down my mod merges and load order. So this is my updated list at the moment.
A - Block: Large City Packs - Lot's of cities that work well together..
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ETaC - Expanded Town and Cities - complete V12.0. now with the expansive [IS -Immersive Settlements] mod included. MissJennaBee is really going for epic awesomeness by working with other mods.
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Forgotten Settlements - FS -modular. This mod is actually very good and brings a lot of personality to Skyrim. I use the 13O and HNaSV compatibility file for Hroldan and 13 oranges mods Tos Oakwod, Lainterdale, and Granite Hall. I recommend not using the Oakwood.esp included in FS as it is buggy (though well done) You can just turn off the correct .esp. Tos Amberguard from steam will also not work well with FS.
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Hroldan Nightgate and Sawmill villages - I use the All Villages in a single ESP.esp with the patch in Forgotten Settlements. Villages: Old Hroldan Angas Mill, Half-Moon mill, Mixwater Mill, Heralchen Creek, Heartwood. Nightgate (incomplete list) Also add the new Ravenscar village in the downloads. (8 villages ?)
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[TES Arena –Skyrim Frontier Fortress] (http://www.nexusmods.com/skyrim/mods/47989/?) -modular I have chosen not to use the modular Heralchen Creek .esp here as Hrolden's is better (and conflicts). I also do not use Pargran villiage as there is a slight issue with Hroldan with the castle 's road running up against the back of a building. Someone recommended disabling side of the building. Other than that fine. Towns I use: Nimalten, North Keep, Granite Hall, Vernim Wood, Dumparwall. Sunguard, etc. The Tes GraniteHall is a full fledged city to the East of Markarth. TES North Keep fits near the expanded village Half-Moon mill in Hroldan. I do not use the FS patch for this mod(on FS) because I have not seen a need for it yet.
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TOS Oakwood Hf -for Hearthfires - From Steam - 13 Oranges mod.
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TOS Laintardale HF - 13 Oranges mod
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TOS -Granite Hall 13 Oranges mod. Different location than Tes GraniteHall, and FS Granitehall.. I like to think of the same named towns as misnamed locations based on myth and legend. This appears as a ruin near TES NorthKeep and the Half-moon mill from Hroldan.
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Dawnstar Fishey TPOS - works with Etac Dawnstar. tree conflicts with one of the two watchtowers mods because a tree runs right up the middle. There is now a compatible version (which i use) made by the author to be compatible with watchtowers. This is more of an extra but I like it.
B Block: Whiterun Mod and enchancements
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(10) BCW -Better Cities - Whiterun (in download section) - This is by far my favorite Whiterun mod right now. It combines the best parts of Whiterun 7k with Whiterun -alternate entrance. It one ups Dawn of Whiterun (my 2nd choice) especially with the fortifications and the alt entrance.
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(11) Better Cities Entrances - Whiterun ext. modular .esp. Goes extremely well with the above 2 mods. I use several of the other entrances .esps also.
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(12) Breezehome Fully Upgradeable Perhaps one of the most incredible player homes, in the perfect location. With the upcoming 1.8 Tower mod for Hearthfires version I will be in heaven.
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(13) Jorrvasker Renovation This goes with BetterCities Whiterun. creates a second floor inside the Hall, pretty cool upgrade.
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(14) [Warmaiden's Overhaul] (http://www.nexusmods.com/skyrim/mods/54398/?)
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(15) [Apple Garden] (http://www.nexusmods.com/skyrim/mods/36746/?) : nice small mergeable near Whiterun upgrade.
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(16) Loreius Farm Expansion Mod adds buildings to Loerius farm north of Whiterun.
C Block: - Favorite Misc
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(17) CyberGlums' Ancient Watchtowers - from steam - sets a line of watchtowers across the middle of skyrim. I love how it changes the atmosphere. This is a have-to in my book.
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(18) The Watchtowers by Manny G - sets a line of watchtowers across northern skyrim. I also love how it changes the atmosphere. Goes great with the other watchtowers.
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(19) NE - Northern Encounters - This adds a ton of stuff in the Sea of Ghosts along the whole top part of Skyrim, vastly under-recognized. When I say this adds a lot, trust me, it is a huge amount of content. Look for the NE extras mod as well.
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(20) Moon and Star - awesome quest mod. I use it with Undeath and the compatibility patch.
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(21) Helgen Reborn - You install it after you get out of Helgen, finished clearing it out at your leisure, and want to start it's quest. save an .esp slot and preinstall it, but leave .esp unchecked so you don't forget it. Have-to quest mod.
D Block - Windhelm city mod enhancements.
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(22) Dawn of Windhelm - I really like the access above the grey quarter.
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(23) JK's Windhelm - adds the awesome. Extends the city back a touch.
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(24) Windhelm Exterior Altered -if you get an invisible building I hear it might be the video refresh rate or load order. I occasionally get this.
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(25) Skyrim Radioactive - the Windhelm Docks version - not radioactive - Works awesome with Windhelm Exterior Altered.
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(27) Windelm Bridge Overhaul (Light) Fits is great with Windhelm Exterior Altered also by same author.
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(28) [Immersive Windhelm TPOS] (http://www.nexusmods.com/skyrim/mods/54700/?) Use the compatible version to go with Windhelm Exterior
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(29) Windhelm LightHouse - nice touch almost clashes with the watchtowers, but not really. Can see how someone would want to make a more stable lighthouse than the ancient Nord Watchtower.
E Block - Misc Exterior mods that go well together.
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(30) [Skyrim Bridges –Etac Compatability] (http://www.nexusmods.com/skyrim/mods/38158/?) - works great around Etac. improves the bridges a bit. Beginning to think this is a have-to - especially with [Immersive Fallen Trees] (http://www.nexusmods.com/skyrim/mods/55699/?). (not a city mod per se) but they improve the game so much. (bridges is hidden on the nexus right now - of course -right when I decide to link to it)
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(31) [Hidden Hideouts] (http://www.nexusmods.com/skyrim/mods/49723/?)
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(32) Unique Border Gates-works great with Shadow of Morrowwind.
F Block - Solitude city improvements.
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(33) Solitude a Capital City -I was only playing with Complete Solitude and Nernie's - solitude only .esp before the awesome Memory Patch solution for Skyrim came out. Now I play this with Complete Solitude -exterior and it works well. (it would be nice to fit in with Solitude - Better Docks since that works with a patch, but there is a building conflict.)
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(34)Complete Solitude - Exterior only. Recently updated Sept 2014.
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(35) My Own Solitude Outskirts Improvement no not mine. It fits in so well with the rest. Wish I could have the Exterior of Nernie's Solitude separated so I could play it with this!
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(36) Solitude Docks District. A great little city under the arch in Solitude. If you have the memory patch this works great other wise - not a good idea.
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(37) Solitude Tower Loft - it's a player home - but it adds to the wall atmosphere.
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(38) Improved Blue Palace Courtyard Map Marker Fix. - Solitude. Optional could save you an .esp.
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(39) Syerscote - Well built town near Solitude.
G Block - Riften
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(40) Dawn of Riften - I like this better than Riften -Thief Edition by a smudge.
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(41) Dagger Cross Alley - Fits right behind Riften, I use it with Dawn of Riften.
H Block - Winterhold
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(42) EWDR - Expanded Winterhold Destruction Ruins - Etac has a plugin to work with it, and it combines the two. Very popular mod. So I will call everything from Winterhold 'E' block including Etac winterhold and the EWDR patch. If you don't like EWDR there is another mod I like called (Ruins of Winterhold) which is a good alternative.
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(43) Immersive College of Winterhold - have-to improvement of the college.
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(44) [The Midden -Expanded] (http://www.nexusmods.com/skyrim/mods/38484/?) - fits underneath the College of Winterhold.
I - Extras
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(45) Skyrim Sewers at first I thought this was incompatible with Breezehome but people have since corrected me.
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(46) Immersive Environments Project - Northwatch Coast - nice little mod that builds a village on the west coast of Skyrim. Still a WIP but nice. Could end up being the Northern Encounters for the west coast. goes well with it.
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(47) Snowbound Acres - This mod adds a village and more to the south of Helgen
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(48) Heljarchen farm - fits between White Run and Dawnstar - really like it. Restore and run a destroyed farm (if you like)
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(49) Enhanced Cities - Isolated Farm - (Steam) - Fits between Whiterun and Rorikstead - south of the mountain where the Fort and Black Moor are. This is a destroyed town adds a neat atmosphere.
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(50) Fleetford - Town Fits nicely over the falls between White run at the 90turn between Whiterun and Dark
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(51) Flasho Shi - player home, and small city near Markarth.
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(52) Adal Matar- The only one of the series which I use. Adds a lot of great content.
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(53) The Lost Wonders of Mzark Great dungeon in the northern ocean.
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(54) High Hrothgar Overhaul
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(55) Raven Rock Expanded - still haven't tested.
J Block - Markarth
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(56) Cities Enhanced Markarth+ - steam (waiting to replace with Dawn of Markarth/ Jk markarth combo when it's completed.)
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(57) Sky City v2 - looks good.
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(58) Understone Keep Fountains and Rubble.
All Hail to the great mod creators who have created these mods, please keep them compatible and improving.
So yes over 50 mods.
Have-to-have mods that expand outside Skyrim
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Haafstaad and The Border with High Rock- Can't wait for Beyond Skyrim -High Rock to come out.
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Shadow of Morrowind. Until Beyond Skyrim comes along this is a quickly growing and well done extension that let's you 'walk' to Soltheim.
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Orsinium - expansive WIP
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Luftharaan - active development.
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I recommend everyone support the Beyond Skyrim project and the Skywind teams. They are doing awesome work. Love to see Beyond Skyrim as part of my fame.
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Upcoming Beyond Skyrim - Burma.
Things that will not work:
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Open cities will not work.
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the Cyrodil Frontier has some clashes in the town near the border with trees and trolls.
To run all of this definitely use the Memory Patch:
https://www.youtube.com/watch?v=37xAMUQc1oY
http://enbseries.enbdev.com/forum/viewtopic.php?f=13&t=2729
Before I could only run a few of the city mods without crashing. Only a few city mods would work. After getting the Memory Patch working, I was able to get all the city mods above,
If you are having issues I recommend working out Wet&Cold, Footprints, DSI, and Enhanced Blood. if you have them -work them back in as you please. I'm assuming that not everyone can get this combo to work, but some of the right ones could be quite excellent for you.
Btw the effect with everything working is completely awesome. Want to see more mods and collections like this? please post the ones you find here!
Posted Jun 22, 2014, 1:40 AM UTC · edited
City mods are some of my favorites, found some new one in here, thanks!
You're welcome. Have you found any other good ones i've missed?