Suggestion: CTF game mode (post-Factions)
Summary: After the factions update is released, introduce a CTF game mode to provide the multiplayer game a clear, simple goal which can foster more community activity, growth, and ultimately sales.
Implementation: A game mode that features 1) an indestructible (and unmovable) beacon for each faction, on opposite sides of the play area, which represents the "base" and 2) an indestructible "flag" for each team which is a new block with merge blocks extending outward from all 6 sides.
To score, a faction must have their flag and their opponent's flag within 100m of their beacon. Upon scoring a point, the opponent flag respawns back at the opponent's beacon. Flag blocks that are unpowered for 5 minutes or hit the play area boundary respawn at their faction beacons.
After a set number of points, a winning faction is declared and the server reset to a pristine condition.
Goal: To provide the SE community with another means to enjoy the game while awaiting the finished product, while imposing a (hopefully) minimum additional set of development tasks for KSH. As new features are added to SE, CTF gameplay is forced to change and evolve. Newer players can quickly grasp the "purpose" of SE (beta) multiplayer, and experienced players can leverage their knowledge to create more and more efficient flag-stealing ships as well as defensive craft.
Variants: Changing play area size and creative/survival mode can change the game from quick matches to more strategic faction campaigns that could span hours. Adding cargo ships that fly paths between the beacons can add additional hazards or resources (which factions may also fight over).
Thoughts?
Posted Jul 1, 2014, 6:09 PM UTC