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Highlighted Hero Discussion of this Week: Disruptor (10 July 2014)

Discussion

Disruptor, the Stormcrafter

Storms gather at my fingertips.

Storms gather at his fingertips and with that he can control the battle. Disruptor is a support with a distinct ability to control people's location and movement, aswell as spells. With his first skill Lightning Strike, Disruptor can soften an enemy up, it's a standard nuke over 3 seconds, also giving vision. His second ability allows him to do what was mentioned earlier, control positioning. Kinetic Field traps enemies in a circle location causing them to not be able to escape, and allowing your team do decimate them. You may feel a slight fluster of confusion as Glimpse causes you to return to the location you were 4 seconds ago, leaving you little room to run. His ultimate, Static Storm, is a menace in teamfights causing people in an area to be silenced and take constant damage. Couple this with Kinetic Field and people cannot escape it.

Lore

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

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Roles: Nuker, Support, Initiator, Disabler

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Strength: 19 + 1.9

Agility: 15 + 1.4

Intelligence: 22 + 2.5

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Damage: 49-53

Armour: 1.1

Movement Speed: 300

Attack Range: 600

Missile Speed: 1200

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

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Thunder Strike

Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.

LevelManacostCooldownCasting RangeAreaDurationEffects
1130168002406Strikes the target 4 times for the duration, each strike doing 40 damage
2130168002406Strikes the target 4 times for the duration, each strike doing 60 damage
3130168002406Strikes the target 4 times for the duration, each strike doing 80 damage
4130168002406Strikes the target 4 times for the duration, each strike doing 100 damage
  • Magical damage

  • Gives vision around the target for the duration of the spell

  • With Linken's, the spell will be blocked if the Hero is the main target. They are still subject to being hit by Thunder Strikes on an adjacent unit.

Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

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Glimpse

Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.

LevelManacostCooldownCasting RangeAreaDurationEffects
116065600N/AN/AMoves the target hero back back in time to where it was 4 seconds ago
2130501000N/AN/AMoves the target hero back back in time to where it was 4 seconds ago
3100351400N/AN/AMoves the target hero back back in time to where it was 4 seconds ago
470201800N/AN/AMoves the target hero back back in time to where it was 4 seconds ago
  • The Glimpse effect has some travel time, the target isn't instantly moved back

  • If the target hero dies and buys back while still being under the effect of glimpse he will be moved back

  • It also disrupts any command that is currently active on the player; meaning you will stand still after Glimpse

Playing with electricity can have unexpected results.

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Kinetic Field

After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

LevelManacostCooldownCasting RangeAreaDurationEffects
170149003252.5Makes a circular barrier which enemies cannot move through, in or out
270139003253Makes a circular barrier which enemies cannot move through, in or out
370129003253.5Makes a circular barrier which enemies cannot move through, in or out
470119003254Makes a circular barrier which enemies cannot move through, in or out
  • Has a 1.2 second cast delay before the field is fully formed

  • Only stops enemies from walking through the barrier, other sorts of movement will not be stopped.

  • As of 6.75, Force Staff will not push units through Kinetic Field

The stryder is immune to the gale-force winds that will consume its adversaries.

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Static Storm

Ultimate

Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1125858004505 (7*)Silences enemies in the area and deals a maximum of 200 damage per second
2175858004505 (7*)Silences enemies in the area and deals a maximum of 250 damage per second
3255858004505 (7*)Silences enemies in the area and deals a maximum of 300 damage per second
  • Magical Damage

  • This ultimate can be upgraded via Sceptre, (*) denotes the added effects. Sceptre also causes Static Storm to silence items

  • The damage starts off slow and ramps up continuously until it reaches the maximum

A summer squall in Druud is a hardship that only an Oglodi can survive.

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Recent Changes from 6.81/6.81b

  • Kinetic Field cooldown reduced from 14 to 14/13/12/11

Recent Changes from 6.80

  • None

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Tips:

Predict enemies movements when using Kinetic Field to successfully trap the enemy. Kinetic Field can also be used to block off paths while escaping or while your allies are escaping by placing the Field over clutch areas of path.

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Previous Disruptor discussion.

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If you want a specific hero to be discussed next, feel free to message me. Request list

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview Outdated | Dota2Wiki Hero Page | Pro VOD Catalogue

Posts are every two or four days with one post being stickied every week.

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Previous Daily Discussions:

Phantom Lancer

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Good Phantom Lancer tip from last thread by topazsparrow:

"A lot of people and guides suggest maxing Lance before anything else, but a few early points into juxtapose allows you to jungle if the lane isn't going well. If your kill potential in Lane isn't so good because you're being bullied or whatever, consider points in juxtapose."

Posted Jul 10, 2014, 3:37 PM UTC

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