r/DotA2•
Divinations

Can we talk Tinker counters?

So, I used to love this hero - however after losing to him incessantly over the last week because my team flat out refuses to pressure him or pick accordingly, I would like to know how reddit deals with him.

In particular, single heroes I can pick, I usually only play solo or with 1 other, so I'm seriously struggling with actually rallying team-mates to do anything about it.

Initial thoughts:

  • Pugna's ward - destroys Tinker if ignored, but getting in a situation to actually use it in a 5v5 teamfight is hard (how are those lanes boys? ;) )

  • Ward the ancients ASAP

  • Silences. But this won't matter if you don't have initiation/can't see him because he's in the trees

  • The only viable way I see to play against a hero with ridiculous turtle, amazing comeback potential, flash farming and damage... is to actually shut him down EARLY.

  • Vision heroes. Beastmaster, maybe even Nighstalker with Aghs.

  • Quick blink initators (i.e. farm 10 minute blink -> push)

  • Avoid pubs for a month/play Captain's Draft

  • Cry and farm

Posted Jul 11, 2014, 2:38 PM UTC

220
Caddap•

I've got 250 Tinker games, I'm basically Satan. I'm going to keep this short.

Heroes

  • Storm, Beastmaster, Tuskar, Skywrath, Pugna, Nightstalker, Brood, Clinkz, Axe, Treant, ES (All Ember spirit, Earth Spirit and Earthshaker), Spectre, Clockwerk, bloodseekers, venge is good too. Note these are counters to only Tinker, and most of them are rarely picked in a team comp.

Gameplay

  • It's so obvious, but stuns, this hero is so squishy and rarely buys bkb. Usually Tinker is the only farmed on their team and he's so easy to lock down most of the times.

  • Don't even think it's a good idea to 5 man blademail and stand in march, it's not good or smart.

  • It can be hard to gank a Tinker after a few levels, so gank him early. If your mid is someone like a SF and Invoker who can't really help with ganks, you're straight up going to lose.

  • Stick together, obviously.

  • Tank up, carry urns, meks, tranquils, late game hearts. He's good at harrassing and instantly killing you, if you survive the initial burst then you're probably going to win the team fight.

7
ixix•

I'd also suggest Wraith King and Centaur Warrunner -- they can survive Tinker's burst and kill him with blink + stun.

Also, it's a pretty good list, but no list would be complete without mentioning Magnus, who has two ways of cancelling a channeling Tinker. He's also one of the easier mids for supports to gank for.

2
GreyPeppermint•

YOU ARE DOOMED

6
[deleted]•

sky wrath, six seconds instant silence. blood seeker works as well. storm spirit iwth orchid etc etc

3
eliaskeme•

I love it when I farm the jungle as Anti-Mage and Tinker teleports near me for the traditional March spam, then when he tp's a Mana Void interrupts him and also cut 90% of his hp

3
DivinationsOP•

This works both ways though, Tinker gets hex = AM can't fight without BKB.

2
thrillhouse3671•

You could make the case that hex counters every single hero with that logic

1
DivinationsOP•

It does, which is why Tinker is so so strong... Because he can farm it faster, and use it better than any other hero.

6
Notsomebeans-( ͡° ͜ʖ ͡°)╯╲___卐卐卐•

if tinker gets hex first he doesn't tend to have a lot of damage

1
I_am_a_Pixel•

For heroes you have clock and storm which are really good, they can initiate from very farm, blademail is a very good item on clock and in this case it's evn better vs tinker because it means he won't want to burst your ass down and storm generally gets items like orchid, and hex so that + his cc make him great as well. Overall any hero with a stun a blink, for example lion with blink + stun is great.

Meepo is another amazing counter, you can just leave a meepo in the trees in one lane waiting for tinker to come, then you fuck him up all the while pushing out the other lanes.

I think in terms of carries, weaver is pretty great vs him for several reasons. Weaver has linkens as a core item and that forces tinker to at least wiff one spell/item which can give you time to run away, weaver is very mobile and hard to lock down + after linkens you can get mkb to ministun him and stop him from tp'ing away.

Void is also a great hero vs tinker, his chrono is great + he can backtrack some of the huge nukes tinker has, naga can be good to go fuck up a tinker in the backlines of a fight.

Overall yeah you can ward his ancients and gank him early + just not take shit fights early and always remember that even if you think you have a 3v2 fight in your favor, tinker cna always tp in and turn it around, and that's how tinker gets alot of his early boost from because sure he farms quickly but he also gets alot from those small skirmishes in the early game.

Honestly there are lots of ways to fuck up a tinker and it's just that he's very impressive when he snowballs because he tends to have amazing kda and solo carry his team but he is also very underwhelming if put vs good counters or if he is shut down early

Edit: I also forgot bloodseeker who's silence is a huge pain in the ass

3
UndeadBBQ•

Legion Commander with Blink

"What? your rightclicks are shit? Too bad for you son, get rekt."

2
[deleted]•

[deleted]

1
[deleted]•

[deleted]

1
SilentM4•

Nightstalker with aghanims and blink should be able to stop any solo push Tinker wants to do

2
trevelino•

Get a hero that has invisible or can destroy trees helps also blink.

1
dimeyy•

Spectre/Storm

1
Beersmoker420•

bloodseeker is insanely annoying

clockwerk

storm

venge spirit there's so many

1
quitrk•

Blink Doom, Storm Spirit, Bloodseeker or smoke where you predict he's going to tp and surprise butt-fuck him.

1
olor•

Ward his jungle ;-)

1
InfrisiosWC3 DotA Graphics guy•

Depends on the Tinker. I play Laser/Rocket, I don't give a fuck if someone warded my jungle. Costs them more than it costs me.

1