Why don't Teamleagues partner with Dreamhack or IEM to have a large audience for their finals?

[Discussion]

With the Acer TeamStory Cup finals coming up I was wondering why teams / team league organizers let their players travel to germany just to play 1 (if acer wins 2) BO9('s).

Last TeamStory Cup finals I could kind of understand it because it was the top 4 team at the offline finals. Every team would have to play at least 2 BO9's and it was a 2-day event full of sc2 matches.

With that being said, I don't see why they would not try to partner with Dreamhack or IEM (or any other offline sc2 tournament). A clanwar usually would only take about 2-4 hours. If they would cut it to a bo7 or proleague format I'm sure it could fit within 3 hours.

I think it would be worth it for tournament to schedule a match in to gain more viewers and give a premier teamleague finals the audience it deserves. It would also cut into the cost of teams / team league organizers since most players on top teams already go to these tournaments. Didn't IPL did this with their teamleague?

I understand that it would be hard to line-up an entire teamleague to have the finals fall on the same date as a premier offline event,but wouldn't it be worth it for both the tournament organizer and the teamleague organizer? The only premier sc2 teamleague that will have a big offline audience in europe will be nation wars 2, which took a lot donations from the community to take place.

So what do you guys think about this? Am I overlooking something? Is this impossible to schedule?

Posted Jul 22, 2014, 4:27 PM UTC

4413
androxide_sc2Axiom•

iirc there was a teamleague finals (SC2L?) at DreamHack Bucharest 2013, and it seemed to work, but it's a lot of extra strain on the players.

9
BoucotMillenium•

I remember. The match began at 1:00 and ended at 3:00, something like that. :x

5
ImJustPassinBy•

Easy solution for the extra strain on the players: make a teamleague with foreign teams, invite Koreans to your individual event, and hold the final of the team league on the final day.

Then there will only be one player who has to play both teamleague and individual event in the same day and he can handle it because he is a machine.

2
bumsberte•

It is a massive challenge in terms of logistics and cost to fly in the teams, staff and equipment needed for the production you want.

4
JayPowerSC2OPmYinsanity•

what do you mean? All the equipment, staff to operate the production and most of the players of the team are already at the event. Most tournament already have a warm-up area so you don't even need more PCs.

This is exactly what I mean with my post ... it takes away part of the cost for the teamleague organizer.

0
WoW_Joke_ExplainerCJ Entus•

"most of the players". Not really no. For something like ATC you would need minimum of 4 players at the event and thats only if you dont want any flexibility. 5 is preferable, more if possible. Most teams dont have that many players at an event.

3
JayPowerSC2OPmYinsanity•

Fair enough, some teams don't send a lot of players to DH's. Top teams like Liquid, mYi and mouz do send their players to most DH though. If anything this could be good for DH if they can get more teams to send their top players to their event.

1
WoW_Joke_ExplainerCJ Entus•

What gets me is how there isn't a European teamleague. Outside of Korea, Europe (particularly Germany and Sweden) are the places with the highest concentrations of progamers and the resources to create a league like that and eliminate most of the travel problems. ESGN could have done this, if they had an ounce of sense. If you want the drama and the in-studio experience, Europe is the place to do it, but instead we have ATC which is almost all online and has teams from all 3 regions.

2
B0rst1Terran•

Most team league finals would take a couple of hours to broadcast, most IEM and DH events are always short on time already though. The one time there was a team league final at a DreamHack event, they went way behind schedule and the Final just started at 1am local time or something

2
VocTer•

I don't know how this would work, unfortunately. A lot of tournament schedules run to fill the time available to them, with overflow time allotted in case of problems. So they would have to schedule a gap into their own scheduled tournament to allow players to play in this.

I could see that being a possibility (potentially on a finals day), but I don't see the appeal for either league. For the LAN organiser it's extra things they have to plan around, without getting any return on it. For the teamleague organiser it's a big limiter on their own dates and times for no actual benefit.

That is unless you're talking about having it on a stage, and I can never see this happening. Stage time is very important to organisers, as they generally have more content than can fit in the timescale they have, the vast majority (if not all of it) is sponsored by different companies or used to draw spectator ticket sales.

The teamleague in question would have to have no conflicting sponsors, not be taking up a stage slot already sold or being profited on, and also have a draw to ticket sales that the event's own tournament didn't already have.

It's something I'd like to do (Have a major teamleague final at a big event), but the logistics of making it all work mean it would almost certainly have to be done in-house, or as a sold and contracted out thing.

1
JayPowerSC2OPmYinsanity•

I don't know how this would work, unfortunately. A lot of tournament schedules run to fill the time available to them, with overflow time allotted in case of problems. So they would have to schedule a gap into their own scheduled tournament to allow players to play in this.

Fair enough, this is my biggest concern for it. However scheduling in 3 hours shouldn't be impossible if the tournament organizer benefits from it. If you count all the downtime on the DH main stream for example, I'm sure it would be over 3 hours. The dreamhack this weekend had a 1,5hour gap between the semi finals and the finals alone.

I could see that being a possibility (potentially on a finals day), but I don't see the appeal for either league. For the LAN organiser it's extra things they have to plan around, without getting any return on it. For the teamleague organiser it's a big limiter on their own dates and times for no actual benefit.

But the LAN organiser does get something in return ... they get to host the finals of a premier teamleague. The teamleague organizer should also compensate the LAN organizer for saving them a lot of money and giving them an audience to make the league more legitemate.

The teamleague in question would have to have no conflicting sponsors, not be taking up a stage slot already sold or being profited on, and also have a draw to ticket sales that the event's own tournament didn't already have. It's something I'd like to do (Have a major teamleague final at a big event), but the logistics of making it all work mean it would almost certainly have to be done in-house, or as a sold and contracted out thing.

This is why I suggested a parntership, this wouldn't be ATC asking DH if they could host their tournament. As far as conflicting sponsors, look at E-Sport SM, sponsored by steelseries, yet hosted in the DH venue sponsored by razer.

1
SpaceBuilderKT Rolster•

I think it'd be cool but it would be really tiring for the players. Say Taeja is playing for Liquid in the playoffs for a couple hours. Then he tries to play in IEM or DH, that's a lot of matches which would be really exhausting.

1
JayPowerSC2OPmYinsanity•

True, however I do feel that this is more so a teamleague format problem that 1 player has to do most of the work for the team. With a proleague format Taeja would only have to play 2 bo1's max

1