Trouble testing when "splashed down"

Tech Support

I accepted a contract to test a decoupler when "splashed down at Kerbin". Easy right? Put the decoupler under the module with just enough fuel and engine to get you to the water, splash down and decouple. Except once it is splashed down the hitting space doesn't do anything. And you can't manually decouple (click on it and select decouple) because the contract specifies that it has to be done by staging. Am I missing something?

Posted Jul 24, 2014, 11:20 PM UTC

510
monev44•

FYI. if you land on the island runway. it counts as "landed in water"

2
ChicagoPatOP•

nice. I'll try that.

1
boom929•

I find it easier to slap a small fuel tank and engine on whatever I'm testing and launch it straight east into the water. Just need enough fuel to get a good trajectory then deploy parachutes.

1
jochem_m•

I just build a rover, drive it off the end of the runway and in to the water, and test whatever there...

Usually it's a wingless plane with landing wheels, cause they go quicker than real rover wheels.

2
gmclapp•

Make sure your mouse isn't hovering over the staging diagram. That's gotten me a few times.

1
lnxmachine•

I think you have to keep the decoupler attached to the crew module, so flip it over when you're build it so the arrow points down.

1
ChicagoPatOP•

That's a good thought. I'll give it a try.

1
stom•

Check that you have power! I've made that mistake a couple of time.

Also, you can try creating a new stage at the left while in flight, drag the decoupler into it and try activating it that way.

1
Scrubbing_Bubbles•

On splashdown contracts, I build a truss of struts under my rockets. If you do it right and land nice and lightly, you will float on the struts which keeps your rocket out of the water.

1
Militant_Worm•

I just put it on top of the Lander and use radial chutes

1