how 2 2nd?

how do you get to go 2nd? i've been forced to go first in 11 out of my last 13 swiss matches. obviously you all know something i dont know and 53% of my 2k games i have gone first... thats pretty unfair. like... did i masfar otk too many times in a past life to deserve this? why rnjesus why?!?!

but for real if the game went 1-2-3-3 economy the game would be fixed... 1-2-2-3 is a 3-5 economy disadvantage to the first player to a detriment that the first player loses the game a slight deal more. you buff 3rd turn economy for first player.... boom = game fair again

Posted Aug 9, 2014, 8:46 AM UTC

07
wcparker•

53% in 2k games is totally reasonable. Assuming a 50% chance, the standard deviation would be 2.2%, putting you at just 1.5 standard deviations. The 11/13 is obviously a statistical fluctuation. It is clear that the devs need to fix the player 2 imbalance, but you're not all that unlucky.

2
Kimmundi•

We are looking into T1/T2 imbalance ;)

2
Repenetrator•

i fucking lost hope they would ever do something with this

1
hchan1•

1-2-3-3 just means whoever goes first has the absolute advantage rather than whoever goes second, except now the player with an advantage has a two resource lead on his opponent rather than one. It's fixing the problem by introducing a new one that's even worse.

1
thunderustOP•

how do you figure 1st gets an absolute advantage? the way it is now 2nd turn has the 2 resource lead. if you change it to 1-2-3-3 then the other person will always have a 1 resource lead each turn. 1+3=4 vs 1+2=3 whereas 2nd turn is always 2+3=5. the way it is now 2nd turn has a huge resource lead on his 2nd turn. i believe my proposed change only effects the first turn player to have more of an equal footing in economy and thus closing the gap on the 2nd turn advantage.

1
Setrocs•

I don't think that this is a particularly elegant solution because one person has no 2-resource turn. This means that the desired deck composition in terms of creature cost curve is completely different between going first and second, which is not a great situation imo

1
thunderustOP•

there are many ways to think about this. but this way is the most cost equal between both players. the only other way would be to make it 1-2-2-2-3 where the 2nd player gets 2 two resource turns in a row. there is a clear advantage for 2nd player at the moment so 1 of these alternatives is the only simple solution... either drag the 2 resource turns out longer to nullify 2nd player advantage or bump up the 2nd turn for the first player. i kind of like the latter to prevent early 3 cost cards and early campfires. probably the least game changing change would be best.

1