Beginners question about colonial nations
I just started playing EU4 this week. My first campaign, I had to give up after hitting inflation levels over 90%. The second campaign, I was a bit more careful, I thought I was doing ok, but then blam: I lose my Caribbean colonies as they form Cuba. I figured I must have done something wrong, I was overextended a bit, but a few years later: blam, I've lost Brazil.
I looked it up in the manual, and it appears to be a feature rather than a punishment. They still list as colonies, but I can't do anything with them, can't build armies, buildings or fleets in the Americas any more, and they don't bring in any money. As far as I can tell so far, all they are good for is forwarding 50% of their non-existent trade to me, and get me involved in a war with Castille.
What are the benefits to the player? How can I make better use of my two colonial nations?
Posted Sep 2, 2014, 1:44 PM UTC
You don't get to control their affairs directly, but they provide you half their trade power in the lucrative new world trade market, and they provide you tariffs, which if you raise them high enough are a significant source of income as well.
It's really for the best, because while it may seem like owning the provinces directly is what you want, they're actually almost worthless to you in that form. Because of the distant overseas penalty, they provide you almost no tax and manpower, and are more of a drain than a benefit. Colonial nations remove the tedium of managing them while still allowing you to profit off colonization handsomely.
While still allowing them to do dumb things like go to war and become someone else's vassal, while still being your colonial nation. Colonial nations are a mixed bag.
Has anyone experimented with feeding new colonies to a single colonial nation (before they form a separate one) to make 1-2 very large colonial nations? Does this make them any stronger? I wonder cuz even rushing the New World and having 5 colonial nations to the AI's 0, they're useless in war.
If they get too strong they start to like you less
I find it's best to focus on growing one CN fairly big while focusing less on your others. It's easy to take the South American coastline and block any inland colonisation and once that's done, leave it. Only you and your colonies can colonise those lands so focus elsewhere.
I tend to give my largest CN lots of gifts and even subsidies to fund their campaigns of expansion. Only drawback of that is if they declare war on another CN and you get dragged in against their overlords. In my last game as Spain, I had the entire of South America blocked off to other colonisers and held the vast majority of the East USA CN. I just make sure to keep liberty desire below 40% and nothing should kick off in theory.
Colonial regions are fixed and you can view them as a mapmode ingame. The prerequisite for a colonial nation forming is 5 cored provinces in a specific colonial region. So you couldn't create one incredibly large colonial nation by combining provinces from separate regions.